Spellscar Sky Marauder
Creature 5 (uncommon) — humanoid, mutant
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIALhumanoidmutant
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +12; darkvision
Languages common, sphinx
Skills acrobatics +13, arcana +11, athletics +13, intimidation +10, Spellscar Desert Lore +13, stealth +13
Str
+4
Dex
+4
Con
+5
Int
+0
Wis
+3
Cha
-1
Items Scimitar (2)
AC 22
Fort +12
Ref +13
Will +10
HP 85
Immunities disease
Resistances acid 5
Speed 30 feet, fly 40 feet
Offense
Melee Scimitar (forceful, magical, sweep) +15, Damage 2d6+6 slashing
Melee Talon (agile, finesse, unarmed) +15, Damage 2d4+6 slashing plus Mana Fever
Abilities
Acidic Pustules — The marauder's skin is covered with necrotic boils that burst when struck. Whenever a creature deals slashing or piercing damage to the marauder, each creature within 5 feet takes 2d6 acid damage (DC 22 Reflex). On a critically failed save, a creature also takes 1d4 persistent acid damage.
Runic Resistance (arcane) — This resistance applies against the triggering effect and lasts for 1 minute or until the marauder uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the marauder chooses which type to resist.
Mana Fever (disease) — A creature can't remove the fatigued condition while infected
Saving Throw DC 22 Fortitude
Onset 1 day
Stage 1 Fatigued and Stupefied 1 (1 day)
Stage 2 fatigued and Stupefied 2 (1 day)
Stage 3 fatigued and Stupefied 3 (1 day)
Stage 4 gain immunity to mana fever and become a Mana Wastes mutant
Saving Throw DC 22 Fortitude
Onset 1 day
Stage 1 Fatigued and Stupefied 1 (1 day)
Stage 2 fatigued and Stupefied 2 (1 day)
Stage 3 fatigued and Stupefied 3 (1 day)
Stage 4 gain immunity to mana fever and become a Mana Wastes mutant
Paired Strike —
Powerful Scimitars (arcane) — Any non-magical scimitar becomes a +1 striking scimitar while a spellscar sky marauder wields it.
Raptor Dive —
Arcane Innate Spells DC 22, attack +14
1st Sanctuary (×3), True Strike
Cantrips (1st) Sigil
WORKS WELL WITH
AnvilLAND / AERIALAnvil pins enemies on the ground while Crasher uses aerial mobility to dive with Raptor Dive and withdraw without triggering retaliation.
WeaverLAND / AERIALWeaver control effects concentrate targets for Crasher's sweep trait and Paired Strike to maximize multi-target damage.
FlankerLAND / AERIALFlanker cross-positions with Crasher to double the number of threatened squares and enable Paired Strike from multiple angles.
PUNISHES
✖ melee reliance✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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