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Spirit Priest

Creature 5 — dwarf, humanoid

WeaverMenderLANDdwarfhumanoid

While dwarves worship gods like most any other ancestry, many dwarves also look to the spirits of the world for guidance and support. Most every object and environment in the world, from a simple rock to an expansive river to the largest of mountains, contains some kind of spirit. Dwarven spirit priests learn how to communicate with these spirits. This spiritual attunement allows these priests to use magic, as well as call on these spirits in times of need. From the dwarven perspective, most thi

Source: pathfinder-npc-core

Perception +12; darkvision
Languages common, dwarven, empyrean, fey, petran, pyric
Skills athletics +12, diplomacy +12 (+14 with spirits and haunts), Dwarf Lore +10, occultism +10, religion +14
Str
+2
Dex
+0
Con
+3
Int
+0
Wis
+5
Cha
+2
Items Clan Dagger
AC 19 Fort +12 Ref +9 Will +14
HP 78
Speed 20 feet

Offense

Melee Clan Dagger (agile, parry, versatile-b) +11, Damage 1d4+6 piercing
Melee Fist (agile, nonlethal, unarmed) +11, Damage 1d4+6 bludgeoning

Abilities

Spirit's Interference — The spirit priest calls out to a local spirit to assault the priest's enemies. The spirit unleashes a blast of rocks, attacks with a set of vines, or uses some other appropriate part of the environment to attack all creatures in a 10-foot burst within 30 feet of the priest. The attack deals 6d6 bludgeoning damage with a DC 18 Reflex save. The spirit priest can't use Spirit's Interference for 1d4 rounds. The GM might have this ability deal a different damage type based on the local spirits, such as fire damage when calling on a fire spirit.
Spiritual Edge (concentrate, spellshape, spirit) — The spirit priest aligns their spirit with their magical effects, enhancing the power of their spells. If their next action is to Cast a Spell that deals damage and doesn't have a duration, the spell deals additional spirit damage equal to the spell's rank.
Divine Spontaneous Spells DC 22, attack +14
3rd Safe Passage
2nd Augury, Noise Blast, Noise Blast, See the Unseen, Spiritual Armament
1st Bless, Fear, Heal, Infuse Vitality, Spirit Link
Cantrips (3rd) Detect Magic, Divine Lance, Guidance, Shield, Stabilize

WORKS WELL WITH

AnvilLANDAnvil creates safe casting distance while divine magic sustains front-line durability through healing and buffs.
CrasherLANDCrasher benefits from Spiritual Edge damage enhancement when focusing priority targets.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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