Sporeborn Sheep
Creature 1 — elemental, plant, undead, unholy
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDundeadelementalplantunholy
Plague zombies are infested with hideous contagions. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +3; darkvision
Skills athletics +7
Str
+4
Dex
-2
Con
+3
Int
-5
Wis
+0
Cha
-2
AC 13
Fort +6
Ref +3
Will +4
HP 50 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Speed 25 feet
Offense
Melee Fist (unarmed) +9, Damage 1d8+4 bludgeoning plus Grab, Zombie Rot
Abilities
Headless — A headless spore sheep can't make Jaws attacks.
Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Wasting Wheeze (poison) — Frequency once per rounds
Trigger The headless spore sheep takes a critical hit or is reduced to 0 Hit Points
Effect The headless spore sheep exhales a cloud of spores through its neck. Adjacent living creatures take 1d6 poison damage and are Sickened 1 unless they succeed at a DC 18 Fortitude save.
Trigger The headless spore sheep takes a critical hit or is reduced to 0 Hit Points
Effect The headless spore sheep exhales a cloud of spores through its neck. Adjacent living creatures take 1d6 poison damage and are Sickened 1 unless they succeed at a DC 18 Fortitude save.
Zombie Rot (disease) — An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.
Saving Throw DC 18 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 1d6 void damage (1 day)
Stage 3 1d6 void damage (1 day)
Stage 4 1d6 void damage (1 day)
Stage 5 dead, rising as a plague zombie immediately
Saving Throw DC 18 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 1d6 void damage (1 day)
Stage 3 1d6 void damage (1 day)
Stage 4 1d6 void damage (1 day)
Stage 5 dead, rising as a plague zombie immediately
Grab —
WORKS WELL WITH
CrasherLANDA burst striker capitalizes on the sheep's permanent Slowed condition to land the finishing blow before disease spreads further.
SniperLANDRanged precision finishes the slowed sheep from outside the spore cloud that triggers on its death.
WeaverLANDA caster layering persistent damage effects stacks pressure alongside the disease's ongoing decay.
PUNISHES
✖ melee reliance✖ clumping✖ low Fortitude
Avoid pairing with another slow, immobile Anvil, since two stationary bruisers can't pressure a mobile party without support.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Sporeborn Sheep in the encounter builder — free, no install.
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