Stheno Harpist
Creature 1 (rare) — humanoid, stheno
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDstheno
With living snakes for hair, sthenos, who are descended from medusas, are a curious and independent ancestry. A newly emergent people, sthenos have existed for just barely over a century. Only a few generations have passed since their genesis, and some adult sthenos remember members of the original generation. Indeed, since sthenos can live about as long as humans, a few of the original sthenos might yet live somewhere. As a people without a traditional homeland, sthenos seek to find societies t
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +4
Languages common; speak with snakes
Skills crafting +4, diplomacy +7, performance +7 (+8 for stringed instruments), stealth +5
Str
+0
Dex
+2
Con
+3
Int
+1
Wis
-1
Cha
+4
Items Rapier, Shortbow, Leather Armor, Harp
AC 16
Fort +8
Ref +7
Will +4
HP 19
Speed 25 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse) +7, Damage 1d6 piercing
Melee Snake Fangs (agile, finesse) +7, Damage 1d4 piercing
Ranged Shortbow (deadly-d10, reload-0) +7, range increment 60 feet, Damage 1d6 piercing
Abilities
Snake Search — When the stheno harpist Searches or Seeks, their snakes try to help too, rolling a separate Perception check with a modifier of -1 instead of +4.
If the snakes notice something, they try to notify the stheno, though they are no more intelligent than normal snakes and might find different things interesting than the stheno does.
If the snakes notice something, they try to notify the stheno, though they are no more intelligent than normal snakes and might find different things interesting than the stheno does.
Speak With Snakes — The stheno harpist can communicate with snakes, including the ones in their hair, and can use Diplomacy to Make An Impression on snakes and Request things from snakes.
Occult Spontaneous Spells DC 17, attack +9
1st Phantom Pain, Soothe
Cantrips (1st) Dancing Lights, Detect Magic, Ghost Sound, Inspire Courage, Prestidigitation, Shield
WORKS WELL WITH
AnvilLANDHolds attention while the harpist exploits occult debuffs and repositioning from safety.
CrasherLANDCapitalizes on distracted targets while the harpist manipulates from mid-range with spells and shortbow.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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