Stingy
Creature 1 (unique) — animal
SnareLANDVERTICALanimalpoison
These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling creatures, particularly kholos. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with
Source: season-of-ghosts-bestiary
Perception +4; darkvision, tremorsense (imprecise) 60 feet
Skills athletics +6, stealth +6
Str
+1
Dex
+3
Con
+1
Int
-5
Wis
+1
Cha
-4
AC 16
Fort +6
Ref +8
Will +4
HP 18
Speed 40 feet, climb 20 feet
Offense
Melee Pincer (agile, finesse) +8, Damage 1d8+3 slashing plus Grab
Melee Stinger (finesse) +8, Damage 1d4-3 piercing plus Giant Scorpion Venom
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Reactive Strike (Stinger Only) —
Constrict — 1d6+1 bludgeoning, DC 17 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Forest Scorpion Venom (poison) — Saving Throw DC 14 Fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d8 poison damage and enfeebled 1 (1 round)
Maximum Duration 4 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d8 poison damage and enfeebled 1 (1 round)
Grab —
WORKS WELL WITH
CrasherLAND / VERTICALAn aggressive brute can pile damage onto a target that is already immobilized by the Grab and struggling to break free.
WeaverLAND / VERTICALA caster can freely target the Grabbed, Off-Guard-prone creature with a save-based spell while it fights to escape the hold.
PUNISHES
✖ isolated targets✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Stingy in the encounter builder — free, no install.
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