Stone Ghost
Creature 5 (unique) — human, humanoid, oread
Pre-Remaster content. May include legacy alignment.
ShadeSnareLANDhumanhumanoidoreadstone
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +13
Languages common, kholo, petran
Skills arcana +12, athletics +12, intimidation +12, Magaambya Lore +12, nature +13, stealth +11
Str
+3
Dex
+0
Con
+4
Int
+3
Wis
+4
Cha
+1
Items Morningstar, Sling, Leather Armor
AC 20
Fort +11
Ref +9
Will +15
HP 40
Resistances all-damage (except force, ghost-touch) 5
Speed 25 feet
Offense
Melee Morningstar (magical, versatile-p) +15, Damage 1d6+5 bludgeoning
Ranged Sling (propulsive, reload-1) +11, range increment 50 feet, Damage 1d6+5 bludgeoning
Abilities
Stone Spirit — Stone Ghost can pass through objects made of stone or soil, including walls. When inside an object, Stone Ghost can't perceive, attack, or interact with anything outside the object, and if he starts his turn inside an object, he is Slowed 1.
Entombing Grasp (earth, manipulate) —
Primal Prepared Spells DC 22, attack +14
3rd Earthbind
2nd Darkvision, Glitterdust, Shatter, Summon Elemental (Earth Only)
1st Command (Animals Only), Grease, Pass Without Trace
Cantrips (3rd) Acid Splash, Dancing Lights, Know Direction, Shield, Tanglefoot
WORKS WELL WITH
AnvilLANDA durable frontline body forces engagement while the evasive spirit slips through walls to strike from unexpected angles.
SniperLANDRanged pressure keeps enemies pinned while the Entombing Grasp removes their ability to reposition.
CrasherLANDA burst striker can finish a target already restrained by the Entombing Grasp before it breaks free.
PUNISHES
✖ reliance on non-force or non-ghost-touch weapons✖ static positioning near walls✖ melee reliance
Avoid pairing with another Shade; stacking unpredictable ambush timing makes the encounter hard to run coherently without adding pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Stone Ghost in the encounter builder — free, no install.
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