Stone Spider
Creature 5 (rare) — celestial
WeaverShadeLANDcelestial
The tradition of venerating spiders as wards against vermin, pests, and evil in general far predates the modern jorogumo rule, with stone spiders filling a role similar to stone lions. Stone spider guardian beasts can be found perched on plinths near town and village entrances, standing motionless—for generations in some cases—so that many locals have forgotten their local guardian is anything more than a decoration.
Source: season-of-ghosts-bestiary
Perception +14; darkvision
Languages common, empyrean; telepathy 60 feet
Skills acrobatics +12, athletics +13, intimidation +9, religion +14, Settlement Lore (Regarding their Home Settlement) +12, society +10
Str
+4
Dex
+5
Con
+3
Int
+1
Wis
+5
Cha
+0
AC 22
Fort +10
Ref +12
Will +14
HP 62
Immunities disease, paralyzed, petrified, poison
Speed 0 feet
Offense
Ranged Spirit Web (holy) +14, range increment 30 feet, Damage 1d4 bludgeoning plus Spirit Web Trap
Abilities
Telepathy 60 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Anchored Soul — The stone spider is bonded to a specific settlement and must remain within 10 miles of the settlement's border.
Bonded Vessel — The condition of a stone spider's vessel dictates its maximum HP. Undamaged, the vessel is an object with 62 HP (BT 31). When the stone spider is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the stone spider. When the stone spider Inhabits its Vessel, they're a single target, and damage reduces the HP of both the stone spider and the vessel. If the vessel is broken, the stone spider can still fight while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the stone spider is instantly slain and can't reconstitute.
Reconstitution (divine) — When the stone spider reaches 0 Hit Points, their spirit dissipates. If their bonded vessel is intact, the stone spider re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, they must first be Repaired, after which the stone spider re-forms in 3d4 days.
Inhabit Vessel (manipulate) — The spider touches and melds with their bonded vessel, bringing it to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains
Immunities healing, nonlethal
Resistances physical 6 (except bludgeoning)
Speed 25 feet, climb 25 feet
and the following Strike.
Melee 1 stone fangs +14 (finesse), Damage 2d8+7 piercing
Immunities healing, nonlethal
Resistances physical 6 (except bludgeoning)
Speed 25 feet, climb 25 feet
and the following Strike.
Melee 1 stone fangs +14 (finesse), Damage 2d8+7 piercing
Spirit Body — When not Inhabiting their Vessel, the stone spider is incorporeal and gains resistance 6 to all damage (except force damage, Ghost Touch , spirit, and vitality; double resistance against non-magical).
Spirit Web Trap (divine, force) — A creature hit by the stone spider's web attack is Immobilized and stuck to the nearest surface until it Escapes.
Divine Innate Spells DC 21, attack +13
3rd Dream Message
Cantrips (3rd) Forbidding Ward, Read Aura
WORKS WELL WITH
AnvilLANDAnvil protects the immobile Weaver while Spirit Web immobilization creates stationary targets for Anvil locking.
CrasherLANDCrasher capitalizes on Spirit Web immobilized foes with high melee damage before they can Escape.
FlankerLANDSpirit Web immobilization guarantees flanking advantage against trapped enemies without Flanker needing to reposition.
PUNISHES
✖ ranged reliance✖ standing still
zero speed prevents formation adjustment with mobile allies.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Stone Spider in the encounter builder — free, no install.
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