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Stonemaker

Creature 5 — beast

Pre-Remaster content. May include legacy alignment.

SnareAnvilLANDbeastpetrification

The basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk's physiology lends any credence to this claim. A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone, the basilisk crunches the fossilized corpse with its powerful jaws and lets its

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +11; darkvision
Skills athletics +13, stealth +8
Str
+4
Dex
-1
Con
+5
Int
-3
Wis
+2
Cha
+1
AC 22 Fort +14 Ref +8 Will +11 +2 status to saves vs. xulgath stench
HP 75
Speed 20 feet

Offense

Melee Jaws (unarmed) +15, Damage 2d8+4 piercing

Abilities

+2 Status to Saves Vs. Xulgath Stench
Ferret Fear — Stonemaker has an instinctive fear of mustelids like weasels, ferrets, and even pyre ferrets. He responds to such creatures as though they had Frightful Presence (DC 20 Will).
Petrifying Glance (arcane, aura, visual) — 30 feet.

Trigger A creature within 30 feet that the basilisk can see starts its turn.
Effect The target must attempt a DC 20 Fortitude save. If it fails, it's Slowed 1 for 1 minute as its body slowly stiffens.
Petrifying Gaze (arcane, concentrate, incapacitation, visual) — The basilisk stares at a creature it can see within 30 feet. That creature must attempt a DC 22 Fortitude save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes Slowed 1. If the creature was already slowed by this ability or Petrifying Glance, a failed save causes the creature to be Petrified permanently.

A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh.

A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner.

WORKS WELL WITH

CrasherLANDA burst striker can capitalize on a target Slowed or petrified by the gaze before it can act again.
FlankerLANDA mobile skirmisher exploits the Off-Guard state of a foe locked in place by the petrifying effect.
SniperLANDRanged damage keeps landing on a target that can no longer reposition once slowed by the gaze.

PUNISHES

✖ standing within its gaze range✖ low Fortitude saves✖ melee clustering
Avoid pairing with another Snare relying on the same save; stacking redundant Fortitude-based control wastes actions once one effect already lands.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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