Suli Dune Dancer
Creature 1 — human, humanoid, suli
FlankerWeaverLANDhumanhumanoidsulielemental
Because their genie forebears travel all across the Universe, sulis (scions of mortals and jann, who are composed of all six elements) are by and large the most common geniekin on that plane. They're often artisans and peace brokers, compelled to try and bring harmony and balance in a world wrought with discord. Sulis have a natural charm that often eludes other geniekin, but they tend to layer on a level of boastful pride or even arrogance as a personal quirk or humorous facade. Few non-sulis
Source: pathfinder-monster-core-2
Perception +5
Languages common, petran, pyric, sussuran, thalassic
Skills acrobatics +5, deception +6, diplomacy +7, occultism +4, performance +7, society +4
Str
+2
Dex
+2
Con
+0
Int
+1
Wis
+0
Cha
+4
Items Scimitar, Tambourine (Handheld Musical Instrument)
AC 15
Fort +3
Ref +5
Will +5
HP 16
Speed 25 feet
Offense
Melee Scimitar (forceful, sweep) +7, Damage 1d6+2 slashing
Abilities
Elemental Bulwark —
Distracting Dance (mental, visual) — With a twirl of their body or with elaborate hand movements, the suli dune dancer attempts to distract a creature within 30 feet. The dune dance attempts a Performance check against the target's Perception DC.
Critical Success The target is Off-Guard and takes a –2 circumstance bonus to Perception checks until the end of the dune dancer's next turn.
Success The target is off-guard until the end of the dune dancer's current turn.
Critical Failure The dune dancer is off-guard against attacks from the target until the end of their next turn.
Critical Success The target is Off-Guard and takes a –2 circumstance bonus to Perception checks until the end of the dune dancer's next turn.
Success The target is off-guard until the end of the dune dancer's current turn.
Critical Failure The dune dancer is off-guard against attacks from the target until the end of their next turn.
Elemental Assault — Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element:
Air electricity
Earth bludgeoning
Fire fire
Metal slashing
Water cold
Wood vitality
Air electricity
Earth bludgeoning
Fire fire
Metal slashing
Water cold
Wood vitality
Occult Spontaneous Spells DC 17, attack +9
1st Dizzying Colors, Soothe, Sure Strike
Cantrips (1st) Detect Magic, Guidance, Shield, Telekinetic Hand, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDA frontline ally holds a target's attention while the dune dancer's distracting performance sets up an opening.
SnareLANDA controller that keeps a target from closing distance lets the dune dancer's elemental strikes keep landing.
PUNISHES
✖ low Perception✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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