Sunflower Leshy
Creature 1 — leshy, plant
Pre-Remaster content. May include legacy alignment.
WeaverSnareLANDleshyplant
Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard-like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist m
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +7; darkvision
Languages common, fey, wildsong; speak with plants (sunflowers only)
Skills acrobatics +6, diplomacy +8, nature +5, stealth +7
Str
+0
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+3
AC 16
Fort +4
Ref +10
Will +7
HP 20
Speed 25 feet
Offense
Melee Tendril (agile, finesse) +6, Damage 1d8 bludgeoning
Ranged Seed +6, range increment 20 feet, Damage 1d6 bludgeoning
Abilities
Verdant Burst (healing, plant) — When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 healing Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain.
If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.
If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of One with Plants.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Heliotrope (aura, light, primal) — 20 feet.
Requirements The sunflower leshy begins its turn in an area of bright light
Effect The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save.
Success The creature is unaffected and is temporarily immune to heliotrope for 24 hours.
Failure The creature is distracted by the light, becoming Off-Guard for 1 round.
Critical Failure As failure, but the creature is also Dazzled for 1 round.
Requirements The sunflower leshy begins its turn in an area of bright light
Effect The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save.
Success The creature is unaffected and is temporarily immune to heliotrope for 24 hours.
Failure The creature is distracted by the light, becoming Off-Guard for 1 round.
Critical Failure As failure, but the creature is also Dazzled for 1 round.
Seed Spray (primal) — The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 Reflex save).
It gains a +2 status bonus to this damage against Dazzled creatures.
The sunflower leshy can't use Seed Spray again for 1d4 rounds.
It gains a +2 status bonus to this damage against Dazzled creatures.
The sunflower leshy can't use Seed Spray again for 1d4 rounds.
Primal Innate Spells DC 17, attack +7
4th Speak with Plants
WORKS WELL WITH
AnvilLANDGathers enemies into the cone while the leshy unleashes Seed Spray from behind the front line.
CrasherLANDPunishes clumped targets softened by area damage with aggressive follow-up strikes.
MenderLANDCompensates for low Fortitude saves while the leshy maintains area pressure from mid-range.
PUNISHES
✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Sunflower Leshy in the encounter builder — free, no install.
Open in PathfinderGM →