Swardlands Delinquent
Creature 4 (rare) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLAND
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +8
Languages common
Skills acrobatics +10, athletics +9, deception +8, intimidation +8, stealth +12 (+14 while in the Swardlands), thievery +12
Str
+3
Dex
+4
Con
+1
Int
+1
Wis
+0
Cha
+2
Items Club, Dagger, Leather Armor, A Brush and Pot of Red Paint, Crowbar
AC 21
Fort +9
Ref +14
Will +8
HP 65
Speed 25 feet
Offense
Melee Club +11, Damage 1d6+5 bludgeoning
Ranged Dagger (agile, thrown-10, versatile-s) +12, Damage 1d4+5 piercing
Abilities
Nimble Dodge —
Quick Draw — The delinquent draws a weapon with an Interact action, then Strikes with the weapon they just drew.
Rattling Blow — Creatures the delinquent critically hits are Clumsy 1 and can't make reactions until the end of the delinquent's next turn.
Sneak Attack — The delinquent deals an extra 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDAn Anvil that holds enemies in melee creates a reliable flanking setup for Sneak Attack.
WeaverLANDA Weaver that forces enemy movement generates fresh off-guard targets each turn for precision damage.
CrasherLANDA Crasher applying area pressure forces enemies to reposition, creating the openings the Flanker exploits.
PUNISHES
✖ reaction reliance✖ isolated positioning✖ ambush vulnerability
Works well with · Punishes · Pairing advice
Unlock with Tactics
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