Symbiotic Amoeba
Creature 4 (uncommon) — beast, mindless, minion
FlankerLANDAQUATICbeastacid
Source: gatewalkers-bestiary
Perception +0
Skills acrobatics +10, athletics +10, stealth +12, survival +12
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 15
Fort +14
Ref +11
Will +14
HP 1
Immunities mental
Speed 5 feet, swim 20 feet
Offense
Melee Pseudopod (unarmed) +13, Damage 2d4 acid
Abilities
Symbiotic Amoeba — An amoeba produced by the Amelekana is a Tiny, mindless, semi-independent creature controlled by the amelekana. It has the minion trait, AC 15, 1 Hit Point, and the same skills and saving throws as the amelekana. Each round, the amelekana can Command a Minion to make an amoeba Step or Swim 20 feet and make a pseudopod Strike (Melee pseudopod +13, Damage 2d4 acid). If an amelekana is killed, its symbiotic amoebas are also killed by the host creature's psychic backlash. An amelekana can have up to three extant symbiotic amoebas at a time.
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline soaks priority damage while this fragile minion slips in for an unopposed flanking hit.
WeaverLAND / AQUATICA controlling caster occupies the party's attention so this low-Perception minion goes unnoticed until it strikes.
CrasherLAND / AQUATICA heavy striker benefits when this minor threat forces an extra action spent on a minor threat, opening a window for a bigger hit elsewhere.
PUNISHES
✖ ignoring add creatures✖ single-target tunnel vision✖ action economy neglect
Avoid pairing many identical fragile minions together; stacking minimal-durability bodies adds little beyond simple attrition.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Symbiotic Amoeba in the encounter builder — free, no install.
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