Syu Tak-nwa (Level 20)
Creature 20 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDhumanhumanoid
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +33; tremorsense 60 feet
Languages goblin, taldane, tien, ysoki
Skills acrobatics +32, arcana +34, deception +34, medicine +32, nature +34, occultism +38, religion +34, society +32, thievery +29
Str
+3
Dex
+6
Con
+2
Int
+7
Wis
+3
Cha
+5
AC 42
Fort +31
Ref +32
Will +36
+3 status to all saves vs. conjuration
HP 360
Immunities trip
Speed 35 feet
Offense
Melee Hair (agile, finesse, grapple, reach-15, trip, unarmed, versatile-s) +35, Damage 6d4+20 bludgeoning
Melee Braid (forceful, reach-10, shove, unarmed) +35, Damage 6d6+20 bludgeoning
Abilities
Familiar — Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet. Yon-so can speak Tien, and when Yon-so rolls a success on a Reflex or Fortitude save it takes no damage against the effect.
Ignores Difficult Terrain —
+3 status to all saves vs. conjuration —
Dragline Trip —
Empowered Hair — Tak-nwa's mastery over her prehensile hair while in the Glass Lighthouse is so powerful that she can walk on thick strands like giant spider legs. This makes her immune to tripping, and she ignores the effects of difficult terrain (but not greater difficult terrain). She can use her living hair to perform precise tasks such as picking up objects and performing simple Interact actions. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.
Silkworm's Basket (certain-kill) — Syu Tak-nwa tears thousands of minute portals into space, sending a single hair through each. The hairs emerge at a space within 30 feet, braiding and twining together to create a 20-foot cube{cube 20 feet to each side}. This has the effects of a 10th-rank Lifewood Cage, except that Syu Tak-nwa does not need to sustain the basket; it has a duration of 1 minute. While the Silkworm's Basket persists, Syu Tak-nwa is Quickened and can use the extra action only to make a hair or braid Strike against any target within the basket, regardless of her distance to them. She can't create more than one basket at a time.
Spiraling Web —
Occult Prepared Spells DC 45, attack +37
9th Unfathomable Song, Weird
7th Visions of Danger, Warp Mind
6th Collective Transposition, Feeblemind, Repulsion, True Seeing, Vampiric Exsanguination
5th Black Tentacles, Synaptic Pulse
4th Blink
3rd Chilling Darkness, Haste, Slow
2nd Dispel Magic, Remove Fear, Remove Paralysis
1st Soothe (×2), Spider Sting
Cantrips (10th) Daze, Forbidding Ward, Guidance, Shield, Telekinetic Projectile
Occult Focus Spells DC 42, attack +34; 3 Focus Points
5th Curse of Death
3rd Malicious Shadow
1st Cackle, Needle of Vengeance
Cantrips (5th) Evil Eye
WORKS WELL WITH
CrasherLANDCrasher capitalizes on enemies restrained or hindered by the Weaver's Silkworm's Basket and web effects, landing high-damage Strikes against helpless targets.
AnvilLANDAnvil pins enemies inside the Weaver's control zones and reach, preventing escape from the Silkworm's Basket area and web entanglement.
ShadeLANDShade layers debuffs and mental effects on enemies already hindered by the Weaver's web and hair reach, compounding action-economy pressure.
PUNISHES
✖ trip tactics✖ invisibility✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Syu Tak-nwa (Level 20) in the encounter builder — free, no install.
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