Tanuki Village Hero
Creature 1 (uncommon) — humanoid, tanuki
FlankerShadeLANDhumanoidtanuki
A tanuki village hero is a firefighter, monster slayer, peacekeeper, and altruist. Village heroes are elected by community vote; while the village hero sometimes grumbles that it's a lot of responsibility for a single tanuki to bear, the community insists there's no higher honor than to be trusted with their well-being. Tanuki are an ancestry of humanoids resembling raccoons or canids who live primarily in Minkai, in Tian Xia, though they are also found in Hwanggot and the successor states of Lu
Source: pathfinder-monster-core-2
Perception +4
Languages common, tanuki
Skills athletics +5, diplomacy +6, Legal Lore +3, stealth +6
Str
+2
Dex
+3
Con
+2
Int
+0
Wis
-1
Cha
+3
Items Dart (10), Kama, Studded Leather Armor
AC 16
Fort +7
Ref +8
Will +2
HP 21
Speed 25 feet
Offense
Melee Kama (agile, trip) +7, Damage 1d6+2 slashing
Ranged Dart (agile, thrown-20) +8, Damage 1d4+2 piercing
Abilities
Tactical Retreat (emotion, fear, mental) —
Change Shape (concentrate, polymorph, primal) — The tanuki takes on the form of a mundane raccoon dog. This makes them Tiny and gives them a +2 status bonus to their Stealth modifier, but they can't make Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Tricky Throw (polymorph) — The tanuki winds up and puts their everything into a throw. They make a dart Strike at one enemy within 40 feet. If the Strike is unsuccessful, the tanuki falls Prone. If the Strike is successful, they really did put everything into the throw, having transformed into the dart the moment they threw it. The tanuki disappears from the space they threw from, appears in a space adjacent to the enemy and makes a kama Strike against said enemy, who's Off-Guard to the attack.
WORKS WELL WITH
AnvilLANDA frontline ally holds a target's attention while the tanuki circles for its dart throw and slips away.
SnareLANDA controller that keeps a target from closing distance lets the tanuki's ranged harassment keep working.
PUNISHES
✖ ranged reliance✖ standing still✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Tanuki Village Hero in the encounter builder — free, no install.
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