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Tattoo Guardian

Creature 3 (uncommon) — construct, mindless

Pre-Remaster content. May include legacy alignment.

AnvilAERIALconstruct

Tattoo guardians are vigilant protectors drawn onto the skin of the individuals they are meant to protect. The creators of tattoo guardians typically animate them as they apply the tattoo using specific rituals and specialized inks, though more obscure rituals can animate a tattoo that's already been applied. Regardless of their animating method, tattoo guardians can temporarily remove themselves from their ward's skin and attack or even interpose themselves between their ward and any dangers. M

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +8; darkvision
Skills acrobatics +11
Str
+3
Dex
+4
Con
+1
Int
-5
Wis
+1
Cha
+2
AC 19 Fort +8 Ref +11 Will +6
HP 50
Immunities critical-hits, grabbed, precision, prone, mental
Speed 0 feet, fly 10 feet

Offense

Melee Ink Blade +10, Damage 1d12+5 slashing

Abilities

Retaliate
Bond with Ward (concentrate, move) —
Fly Free (concentrate, move) —
Interpose

WORKS WELL WITH

SniperLANDA ranged striker can stay behind this construct's interposing block while it intercepts melee attacks aimed at its bonded ally.
WeaverLANDA caster benefits most from being the bonded ally, since this construct's retaliation and interposition punish anyone who attacks the protected target.
MenderLANDA healer can keep the protected ally standing while this construct absorbs the melee attacks meant to remove it from the fight.

PUNISHES

✖ precision-damage reliance✖ attacking the bonded ally
This construct has no ground Speed and depends on flight for movement, so avoid relying on it to hold a position once its bonded ally moves away.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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