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Taunting Skull

Creature 5 — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverFlankerLANDAERIALundeadunholy

Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves. Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about,

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13; darkvision
Languages common, necril; any one language spoken in life
Skills acrobatics +12 (+14 to Manuver in Flight), intimidation +12 (+14 to Demoralize)
Str
+1
Dex
+5
Con
+1
Int
+0
Wis
+4
Cha
+1
AC 22 Fort +10 Ref +14 Will +11
HP 80 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5
Speed 15 feet, fly 40 feet

Offense

Melee Jaws (agile, finesse, reach-0, unarmed) +14, Damage 2d10+3 piercing

Abilities

Bite Back
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Incessant Goading (auditory, emotion, incapacitation, mental) — The skull chooses one creature within 60 feet and antagonizes it mercilessly. The target must attempt a DC 22 Will save to resist the effect.

Critical Success The target is unaffected and is temporarily immune for 1 minute.

Success The target is unaffected.

Failure The target is Off-Guard for 1 round. On its next turn, if the taunting skull is within the target's reach, the target wildly attacks the taunting skull as many times as possible.

Critical Failure As failure, but the target also immediately performs a Strike against itself; this Strike doesn't take any actions.

WORKS WELL WITH

AnvilLANDWeaver redirects enemy targeting through Goading while Anvil punishes ignored threats.
CrasherLANDWeaver provokes enemies into overextending where the Crasher's burst damage capitalizes.
SniperLANDWeaver controls enemy positioning while Sniper delivers damage from safety.

PUNISHES

✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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