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Temagyr

Creature 1 (uncommon) — fey

ShadeFlankerLANDfey

Temagyrs embody the fear of nocturnal hunters—predators that stalk through the dark of night and attack when their prey is most vulnerable. Able to blend in with and step between shadows to surprise victims, temagyrs delight in ambush tactics. An average temagyr is 8 feet long and weighs 500 pounds but moves with unnatural fluidity and grace, the shadows they carry seeming to hang in the air behind them. In combat, a temagyr can take down opponents either with physical attacks or by taking bite

Source: gatewalkers-bestiary

Perception +9; greater-darkvision
Languages aklo, fey; can't speak any language
Skills acrobatics +7, athletics +7, stealth +8
Str
+2
Dex
+3
Con
+2
Int
-2
Wis
+3
Cha
+1
AC 16 Fort +8 Ref +10 Will +5
HP 25
Weaknesses cold-iron 3
Speed 40 feet

Offense

Melee Bite +9, Damage 1d4+4 piercing

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Cloak of Shadows — Temagyrs are constantly surrounded by shifting shadows. A temagyr can always Hide in dim light or darkness.
Reactive Strike
Shadow BiteFrequency once per round

Effect The temagyr attempts to tear away and swallow a gobbet of shadow from a creature within reach. The creature must attempt a DC 17 Fortitude save.

Success The target takes no damage.

Failure The target takes 1d4+4 piercing and the temagyr gains 2 temporary Hit Points for 1 minute.

Critical Failure The target takes 2d4+8 piercing and the temagyr gains 4 temporary Hit Points for 1 minute.
Umbral Leap (primal, teleportation) — Frequency once per day

Effect The temagyr bends light and darkness to leap into a creature's shadow. The temagyr targets a creature that it can see who is in dim or brighter light within 120 feet. The temagyr teleports to a space adjacent to the target creature.

WORKS WELL WITH

AnvilLANDA durable frontline holds attention in the light while this fey ambushes from the shadows.
SnareLANDA controller keeps a target still, letting the fey line up its shadow-leap ambush precisely.
WeaverLANDA caster's darkness effects extend the fey's opportunities to hide and strike.

PUNISHES

✖ low Perception✖ reliance on light sources✖ isolated targets
Avoid pairing with another stealth ambusher; both compete for the same single ambush opening in dim light.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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