Tenome
Creature 4 — humanoid
Pre-Remaster content. May include legacy alignment.
SnareFlankerLANDhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +14; darkvision
Languages common
Skills acrobatics +12, athletics +11, deception +10, intimidation +10, stealth +12, survival +8
Str
+4
Dex
+5
Con
+3
Int
+0
Wis
+0
Cha
+2
AC 21
Fort +13
Ref +15
Will +12
HP 60
Speed 25 feet
Offense
Melee Jaws (unarmed) +14, Damage 2d8+4 piercing
Melee Claw (agile, unarmed) +14, Damage 2d6+4 slashing plus Grab
Abilities
Obscuring Grab — While the tenome is Grabbing a creature, all other creatures are Concealed to the tenome.
Bone Drink (healing, occult) — Requirement The tenome has a creature Grabbed or Restrained
Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become Drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4).
The tenome regains 1d8 healing Hit Points each time it uses Bone Drink.
Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become Drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4).
The tenome regains 1d8 healing Hit Points each time it uses Bone Drink.
Burst of Speed — The tenome Strides twice, Steps twice, or Steps and Strides (in either order).
It cannot use Burst of Speed again for 1d4 rounds.
It cannot use Burst of Speed again for 1d4 rounds.
Terrifying Gaze (emotion, fear, incapacitation, mental, occult, visual) — 1 or 2
A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become Frightened 1. If the tenome uses 2 actions and presents both of its eyes, the target is also Paralyzed if it fails the save.
A creature that successfully saves is temporarily immune for 24 hours.
A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become Frightened 1. If the tenome uses 2 actions and presents both of its eyes, the target is also Paralyzed if it fails the save.
A creature that successfully saves is temporarily immune for 24 hours.
Grab —
WORKS WELL WITH
AnvilLANDA durable frontline keeps the rest of the party visible and engaged while this grappling controller's Obscuring Grab hides its victim from the fight.
CrasherLANDA heavy striker can capitalize on a target this grappling controller has already Grabbed, since a restrained creature has little way to avoid follow-up damage.
SniperLANDA ranged attacker keeps dealing damage while this controller's Frightened gaze lowers a target's effectiveness without needing to close distance.
PUNISHES
✖ isolated targets✖ low Will✖ reliance on allies' Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Tenome in the encounter builder — free, no install.
Open in PathfinderGM →