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Terror Shrike

Creature 4 — animal

CrasherFlankerLANDanimal

Source: pathfinder-monster-core-2

Perception +11; low-light-vision
Skills acrobatics +11, athletics +12
Str
+5
Dex
+4
Con
+3
Int
-4
Wis
+1
Cha
+0
AC 20 Fort +13 Ref +12 Will +7
HP 60
Speed 60 feet

Offense

Melee Beak (reach-10) +12, Damage 2d8+5 piercing plus Tearing Clutch
Melee Talon (agile) +12, Damage 2d6+5 piercing plus Knockdown

Abilities

SprintFrequency once per minute
Effect The terror shrike Strides three times in a straight line
Stunning Screech (auditory, emotion, fear, mental) — The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each non–terror bird creature in a 30-foot emanation must attempt a DC 19 Will save. Regardless of the result, creatures are then temporarily immune for 1 minute.

Success The creature is unaffected.

Failure The creature is Stunned 1.

Critical Failure The creature is Stunned 2.
Sudden Charge — The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.
Tearing Clutch — The terror shrike's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d8 on a critical hit.
Knockdown

WORKS WELL WITH

AnvilLANDA frontline body pins the party's attention while the shrike uses its speed to charge down stragglers who break formation.
WeaverLANDA caster that already pressures Will saves compounds the screech's fear effect, softening resistance before the charge lands.

PUNISHES

✖ low Will✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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