Thasteron Khefak
Creature 3 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
FlankerLANDSUBTERRANEANVERTICALbeast
Thasteron khefaks are alchemically enhanced versions of standard khefaks, capable of converting the minerals they eat into thasteron. While thasteron remains highly valuable as fuel and for specialized weapons, finding an experienced thasteron khefak breeder is hard because the creatures become radioactive over time. This unusual arthropod resembles an amalgam of a centipede and a crab. Hard-shelled and perfectly suited to life on Akiton, khefaks are so incredibly useful that a visitor to the p
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +9; darkvision, tremorsense (imprecise) 60 feet
Skills acrobatics +9, athletics +10, stealth +9
Str
+3
Dex
+2
Con
+3
Int
-5
Wis
+2
Cha
-3
AC 19
Fort +12
Ref +9
Will +7
HP 42
Resistances poison 5
Speed 20 feet, burrow 5 feet, climb 20 feet
Offense
Melee Mandibles (agile) +11, Damage 1d8+5 piercing
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Consume Objects — A khefak can gain nourishment by eating objects with hardness 10 or lower. When attacking an object with its mandibles, it ignores the first 10 points of that object's Hardness.
Radiation Aura (aura, radiation) — 10 feet. Thasteron khefaks convert radioactive minerals they eat into thasteron, a combustive fuel. The more radioactive elements of the material concentrates in their chitin and taints the air around them. A creature who begins their turn within this aura must succeed at a DC 20 Fortitude saving throw or become Sickened 1 (Sickened 2 on a critical failure).
WORKS WELL WITH
AnvilLAND / SUBTERRANEAN / VERTICALAnvil draws enemy focus while Flanker repositions through burrow for flanking position
SnareLAND / SUBTERRANEAN / VERTICALSnare area denial herds enemies toward Flanker's approach vectors
WeaverLAND / SUBTERRANEAN / VERTICALWeaver control effects create openings for Flanker to exploit with tremorsense and burrow
PUNISHES
✖ clumping✖ standing still✖ ranged reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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