The Betrayal
Creature 20 (rare) — construct
Pre-Remaster content. May include legacy alignment.
AnvilWeaverLANDAERIALconstructoccult
The most powerful harrowkin are living embodiments of harrow cards. When a harrow deck becomes infused with great magical power, it can produce a harrowkin. Harrowkin Agency Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang. Ancient Harrowkin Some harrowkin form from ancient decks, even originating from
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +29; darkvision
Languages common
Skills acrobatics +35, athletics +35, deception +38, diplomacy +38, occultism +33
Str
+7
Dex
+5
Con
+7
Int
+2
Wis
+4
Cha
+9
Items Harrow Deck (Simple)
AC 45
Fort +33
Ref +35
Will +31
HP 360
Immunities misfortune-effects
Speed 25 feet, fly 40 feet
Offense
Melee Claws (magical, versatile-p) +37, Damage 4d12+15 slashing
Ranged Harrow Card (agile, magical, thrown) +30, range increment 20 feet, Damage 3d6+15 piercing
Abilities
Twist Fate (fortune, occult) — Frequency once per minute
Trigger A creature critically hits the Betrayal
Effect The Betrayal manipulates fortune in her favor. The triggering attack becomes a hit instead.
Trigger A creature critically hits the Betrayal
Effect The Betrayal manipulates fortune in her favor. The triggering attack becomes a hit instead.
Harrowkin Suit (Crowns) — Each harrowkin is connected one specific harrow suit and has the following shared abilities.
Note: This ability enables additional automation for the listed abilities.
Note: This ability enables additional automation for the listed abilities.
Read the Cards (occult) — Hammers The harrowkin gains a +2 status bonus to damage rolls.
Keys The harrowkin gains a +1 status bonus to AC.
Shields The harrowkin gains fast healing 5.
Books The harrowkin gains a +1 status bonus to skill checks.
Stars The harrowkin gains a +1 status bonus to saving throws.
Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.
Note: The effect will roll the d6 automatically on placement.
Keys The harrowkin gains a +1 status bonus to AC.
Shields The harrowkin gains fast healing 5.
Books The harrowkin gains a +1 status bonus to skill checks.
Stars The harrowkin gains a +1 status bonus to saving throws.
Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.
Note: The effect will roll the d6 automatically on placement.
Shift Reality (occult, teleportation) — If the Betrayal is in the Harrowing Room, she vanishes and then reappears at any location she chooses in Sonnorae's Library. If she's in the library, she vanishes and reappears in a space of her choice in the Harrowing Room.
Shuffle the Deck — Frequency once per day
Requirements The harrowkin has rolled initiative
Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..
Requirements The harrowkin has rolled initiative
Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..
Occult Innate Spells DC 42, attack +34
9th Foresight, Wail of the Banshee
8th Discern Location, Maze, Uncontrollable Dance
7th Prismatic Spray, Visions of Danger, Warp Mind
6th Feeblemind, Spirit Blast, True Seeing
5th Shadow Blast, Shadow Siphon, Synesthesia
4th Confusion, Phantasmal Killer, Suggestion
3rd Blindness, Hypnotic Pattern, Paralyze
2nd Augury, Dispel Magic, Hideous Laughter, Mirror Image
1st Color Spray, Ill Omen, Ray of Enfeeblement
Cantrips (9th) Daze, Detect Magic, Ghost Sound, Telekinetic Projectile
WORKS WELL WITH
FlankerLAND / AERIALA striker who doesn't rely on critical hits keeps pressuring this boss even after its luck manipulation downgrades a crit to a hit.
SnareLAND / AERIALA controller reinforces the chaos of a reshuffled initiative order, keeping the party off-balance across multiple rounds.
CrasherLAND / AERIALA heavy hitter capitalizes on the brief openings between this boss's repositioning and card-based attacks.
PUNISHES
✖ crit-fishing✖ initiative-dependent tactics✖ low Will
Avoid pairing with another top-durability solo boss; stacking two extreme-defense threats risks a slog rather than a dynamic fight.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run The Betrayal in the encounter builder — free, no install.
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