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The Looksee Man

Creature 4 (unique) — fetchling, humanoid, shadow

ShadeWeaverLANDshadowhumanoid

Source: gatewalkers-bestiary

Perception +14; darkvision
Languages aklo, common, draconic, dziriak, fey, shadowtongue
Skills acrobatics +10, arcana +12, crafting +12, medicine +10, nature +8, occultism +12, stealth +10
Str
+0
Dex
+4
Con
+2
Int
+4
Wis
+3
Cha
-2
Items Dagger, Padded Armor, Stalk Goggles (Greater), Spellbook, Ring With Nethys Mask Sigil
AC 21 Fort +11 Ref +14 Will +14
HP 70
Speed 25 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +12, Damage 1d4 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +12, Damage 1d4 piercing

Abilities

Shadow Blending — When the Looksee Man is Concealed as a result of dim light, the flat check to target him has a DC of DC 7 Flat, not 5.
Shadow Stride (illusion, occult, shadow) —
Stalk Goggles Specialist — As long as he wears his Greater Stalk Goggles, the Looksee Man can't be flanked by creatures of 4th level or lower.
Arcane Prepared Spells DC 21, attack +14
2nd Acid Grip, Blazing Bolt (×2), Gecko Grip
1st Force Barrage, Thunderstrike
Cantrips (2nd) Shield, Tangle Vine, Telekinetic Hand
Occult Innate Spells DC 21, attack +14
1st Illusory Disguise
Arcane Focus Spells DC 21, attack +14; 1 Focus Point
1st Scramble Body

WORKS WELL WITH

AnvilLANDAnvil holds the frontline while Looksee Man teleports through shadows and casts from advantageous positions.
CrasherLANDCrasher disrupts enemy ranks, creating pockets of shadow for teleportation and spell targeting.
SniperLANDSniper pressures from afar while Looksee Man uses shadow magic and positioning to control the engagement.

PUNISHES

✖ flanking✖ low Will✖ bright light
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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