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Tomb Raider

Creature 5 — human, humanoid

FlankerShadeLANDVERTICALhuman

Great treasure awaits those willing to explore the hazardous depths of ancient tombs and forgotten dungeons. Some tomb raiders seek the riches of bygone eras; others recover pieces of history thought lost to the sands of time. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Source: pathfinder-npc-core

Perception +13
Languages common
Skills acrobatics +13, Architecture Lore +11, athletics +13, deception +7, Engineering Lore +11, society +9, stealth +11, thievery +13
Str
+3
Dex
+4
Con
+1
Int
+2
Wis
+2
Cha
+0
Items Hand Crossbow, Kukri, Climbing Kit
AC 21 Fort +10 Ref +15 Will +11
HP 75
Speed 25 feet, climb 15 feet

Offense

Melee Kukri (agile, trip) +15, Damage 1d6+9 slashing
Melee Fist (agile, finesse, nonlethal, unarmed) +15, Damage 1d4+9 bludgeoning
Ranged Hand Crossbow (reload-1) +15, range increment 60 feet, Damage 1d6+6 piercing

Abilities

Hazard Spotter — Even if the tomb raider isn't Searching, they get a check to find traps that normally require them to be Searching.
Trick Attack — The tomb raider chooses one of their weapons. The next attack with that weapon this turn deals an additional 2d6 precision damage. In addition, the tomb raider can Interact to draw or reload the weapon.

WORKS WELL WITH

AnvilLAND / VERTICALAn anvil draws enemy attention, letting the tomb raider circle into flanking position for trick attack precision damage.
WeaverLAND / VERTICALA weaver slows or repositions enemies, giving the tomb raider climb routes to advantageous flanking positions.

PUNISHES

✖ flat-footed✖ traps✖ mobility reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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