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Tonic Merchant

Creature 3 — human, humanoid

MenderLANDhumanhumanoid

This alchemist sells healing potables, but might offer their services without a fee to those truly in need. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Source: pathfinder-npc-core

Perception +6
Languages common
Skills crafting +11, diplomacy +9, medicine +10, Mercantile Lore +9, society +9
Str
+0
Dex
+2
Con
+1
Int
+4
Wis
+1
Cha
+2
Items Acid Flask (Moderate) (8), Dagger, Alchemist's Toolkit, Formula Book, Healer's Toolkit
AC 17 Fort +10 Ref +9 Will +8
HP 50
Speed 25 feet

Offense

Ranged Acid Flask (Moderate) (splash, thrown-30) +10, Damage 2d6 acid plus 2 acid
Melee Dagger (agile, finesse, versatile-s) +10, Damage 1d4+4 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +10, Damage 1d4+4 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +10, Damage 1d4+4 bludgeoning

Abilities

Healing Bomb (manipulate) — The tonic merchant quickly crafts a Antidote (Lesser), Antiplague (Lesser), or Elixir of Life (Minor) and lobs it at a willing or Unconscious ally within 30 feet. The elixir affects the ally as though they imbibed it.

The tonic merchant can use the rarest materials in their toolkit to improve the item to a Antidote (Moderate), Antiplague (Moderate), or Elixir of Life (Lesser). Afterward, they must spend 10 minutes gathering new ingredients before they can do so again.

WORKS WELL WITH

AnvilLANDMender sustains Anvil on front line while Anvil protects Mender from pressure
SnareLANDSnare zone protects Mender position while Mender keeps Snare in fight with ranged healing
CrasherLANDMender enables Crasher's aggressive tempo by providing ranged healing between pushes

PUNISHES

✖ clumping✖ focus fire
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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