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Tournament Combatant

Creature 5 — human, humanoid

FlankerWeaverLAND

Tournaments attract martial artists like moths to a flame, with participants crossing vast distances for the chance to test their might. Martial artists strive to master the art of hand-to-hand fighting.

Source: pathfinder-npc-core

Perception +12
Languages common
Skills acrobatics +13, athletics +12, intimidation +11, performance +11
Str
+3
Dex
+5
Con
+1
Int
+0
Wis
+1
Cha
+2
Items Nunchaku, Shuriken (5)
AC 21 Fort +10 Ref +15 Will +10
HP 75
Speed 35 feet

Offense

Melee Fist (agile, finesse, nonlethal, unarmed) +14, Damage 1d8+5 bludgeoning
Melee Nunchaku (backswing, disarm, finesse) +14, Damage 1d6+5 bludgeoning
Ranged Shuriken (agile, reload-0, thrown-20) +14, Damage 1d6+5 piercing

Abilities

Work the Crowd (emotion, mental) — Frequency once per 10 minutes

Requirements The combatant is within 50 feet of at least three spectators
Effect With a flashy flurry of moves, the tournament combatant elicits cheers. The tournament combatant is Quickened for 1 minute. They can use the extra action only to Strike or Stride.
Flying Attack — The tournament combatant makes a Leap, High Jump, or Long Jump. At any point during the jump, if they're adjacent to an enemy, they can Strike that enemy with a fist or nunchaku Strike, even in midair. The combatant falls to the ground after the Strike. If the distance they fall is no more than the height of their jump, they land upright and take no damage.
Powerful Fists — The tournament combatant's fist Strikes don't take penalties when making lethal attacks.
Somersault Attack — The tournament combatant attempts to Tumble Through a target's space. If they succeed on their Acrobatics check, the tournament combatant can make a fist or nunchaku Strike against that target while moving through its space.

WORKS WELL WITH

AnvilLANDA sturdy frontline anchor draws attention while this mobile striker dives past and attacks priority targets mid-leap.
SnareLANDA controller who immobilizes or slows enemies ensures Flying Attack and Somersault Attack land on isolated, vulnerable targets.
MenderLANDSustained healing keeps a skirmisher who operates ahead of the party alive through return fire.

PUNISHES

✖ standing still✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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