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Trailgaunt

Creature 3 — undead, unholy

Pre-Remaster content. May include legacy alignment.

SnareCrasherLANDSUBTERRANEANundeadunholyfear

Legends warn of trailgaunts-the twitching, rotting corpses of seasoned travelers who became lost on their journeys and died of starvation, thirst, or exposure to the elements. These troubled souls, the tales say, rise at the next sunset as tormented undead, doomed to forever search for the road they lost in life. Always wandering, the trailgaunt treads the ground over and over until its legs wear down to bloodied stumps. Even then, it staggers on, groaning in constant pain. Consumed with agony a

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +10; darkvision, tremorsense (imprecise) 60 feet
Languages common
Skills athletics +9, stealth +8, survival +10
Str
+4
Dex
+1
Con
+3
Int
+1
Wis
+3
Cha
-1
AC 19 Fort +12 Ref +6 Will +8
HP 45 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 10 feet, burrow 10 feet

Offense

Melee Jaws (unarmed) +12, Damage 1d8+6 piercing plus Share Pain

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Pained Muttering (auditory, aura, emotion, fear) — 10 feet. The trailgaunt's constant mutters and groans of pain are deeply unsettling. Each creature that starts its turn in the aura must succeed at a DC 20 Fortitude save or become Frightened 1 (Frightened 2 on a critical failure). The creature is then temporarily immune for 1 minute.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Create Spawn (divine) — Any humanoid creature killed by a trailgaunt and left unburied out of sight of a well-maintained road rises as a free-willed trailgaunt at the next sunset.
Dromophobia — The trailgaunt can't willingly walk on or across a well-maintained road, though it can Burrow under one. If forced onto the surface of such a road, the trailgaunt is Fleeing until it's no longer on the road.
Share Pain — A living creature hit by a trailgaunt's jaws Strike must succeed at a DC 20 Fortitude save or suffer intense pain in its legs and feet, taking a –10-foot status penalty to its Speeds, or a –20-foot status penalty on a critical failure.
Sure Stride — A trailgaunt ignores the effects of difficult terrain and greater difficult terrain.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA durable frontline body keeps foes engaged in the aura long enough for the fear and speed penalties to stack up.
SniperLAND / SUBTERRANEANA ranged attacker punishes targets this dread-aura undead's speed penalty leaves unable to close or retreat.
WeaverLAND / SUBTERRANEANA caster's save-based spells land more reliably once the Frightened aura has already chipped away at Will saves.

PUNISHES

✖ clumping✖ low Will✖ melee reliance
Avoid pairing with another aura-based Snare; overlapping control zones apply the same penalty twice instead of layering new pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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