Trained Bat
Creature 4 — animal
FlankerLANDAERIALanimalbeast
Source: pathfinder-npc-core
Perception +10; echolocation 20 feet, low-light-vision
Skills acrobatics +10, athletics +9, intimidation +6, stealth +12, survival +8
Str
+3
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
+0
Items Light Barding
AC 21
Fort +11
Ref +12
Will +10
HP 50
Speed 15 feet, fly 30 feet
Offense
Melee Jaws (finesse, unarmed) +14, Damage 2d6+6 piercing
Melee Wing (agile, finesse, unarmed) +14, Damage 2d4+6 slashing
Abilities
Echolocation — A bat can use hearing as a precise sense at the listed range.
Wing Thrash — The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.
WORKS WELL WITH
AnvilLAND / AERIALA frontline blocker keeps foes bunched near the ground so the multi-target wing strike can catch several of them in one pass.
SnareLAND / AERIALA controller that clusters or roots enemies maximizes how many targets fall within the multi-target strike.
SniperAERIALA ranged attacker sharing the air denies foes any safe angle once they are forced to bunch defensively.
PUNISHES
✖ clumping✖ low Perception✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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