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Trained Bat

Creature 4 — animal

FlankerLANDAERIALanimalbeast

Source: pathfinder-npc-core

Perception +10; echolocation 20 feet, low-light-vision
Skills acrobatics +10, athletics +9, intimidation +6, stealth +12, survival +8
Str
+3
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
+0
Items Light Barding
AC 21 Fort +11 Ref +12 Will +10
HP 50
Speed 15 feet, fly 30 feet

Offense

Melee Jaws (finesse, unarmed) +14, Damage 2d6+6 piercing
Melee Wing (agile, finesse, unarmed) +14, Damage 2d4+6 slashing

Abilities

Echolocation — A bat can use hearing as a precise sense at the listed range.
Wing Thrash — The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.

WORKS WELL WITH

AnvilLAND / AERIALA frontline blocker keeps foes bunched near the ground so the multi-target wing strike can catch several of them in one pass.
SnareLAND / AERIALA controller that clusters or roots enemies maximizes how many targets fall within the multi-target strike.
SniperAERIALA ranged attacker sharing the air denies foes any safe angle once they are forced to bunch defensively.

PUNISHES

✖ clumping✖ low Perception✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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