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Traveling Actor

Creature 3 — human, humanoid

FlankerLANDhumanoid

The life of a traveling actor is, contrary to belief, not one of glamor but effort. To be on the road going from town to town wearing a thousand faces invites little reward, save the adoration of the crowd. Even so, this is where they thrive. Actors typically travel in troupes, composed not only of other actors but also of stagehands, drivers, and assorted hangers-on. All of them fall under the thumb of a singular director, acting as both parent and manager to all within the troupe. Performances

Source: pathfinder-npc-core

Perception +12
Languages common; up to 4 other languages
Skills acrobatics +7, athletics +7, deception +10, performance +10, society +9, Theater Lore +9
Str
+2
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
Items Wooden Sword (Functions as a Light Mace), Padded Armor
AC 18 Fort +6 Ref +12 Will +9
HP 35
Speed 25 feet

Offense

Melee Wooden Sword (agile, finesse, shove) +12, Damage 1d4+6 bludgeoning
Melee Fist (agile, finesse, nonlethal, unarmed) +12, Damage 1d4+6 bludgeoning

Abilities

Dramatic Death
Versatile Performance — The traveling actor can use Performance instead of Diplomacy to Make An Impression and instead of Intimidation to Demoralize.
Overacted Strike (emotion, fear, mental, visual) — The traveling actor puts all their expertise into an attack that strikes fear in those who witness it. The traveling actor Strikes. On a success, the traveling actor chooses another creature within 30 feet who can see the attack, who becomes Frightened 1 (or Frightened 2 on a critical success).

WORKS WELL WITH

AnvilLANDA durable front-line body absorbs Reactive Strike risk so the actor can freely reposition to land Overacted Strike.
SnareLANDA controller that pins a target down keeps it in range for the actor's fear-spreading Strike instead of letting it retreat.
SniperLANDRanged precision finishes off targets the actor has already rattled with fear before they can rally.

PUNISHES

✖ low Will✖ melee clumping✖ static positioning
Stacking multiple agile skirmishers without a tank to hold the front leaves no one absorbing melee pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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