Tripkee Rain-Caller
Creature 4 — humanoid, tripkee
WeaverSniperLANDVERTICALhumanoidprimal
Influential within their communities, these wise druids hold power over water and weather. Tripkees make their homes in the treetops of jungles and forests. These frog-like humanoids are uniquely adapted to their environment, with oversized eyes that give them keen vision in both light and dark and large toes that allow them to easily scale trees. Tripkees vary widely in physical appearance, with their physiologies influenced by their surrounding environment. Typical tripkees stand just over 2 f
Source: pathfinder-monster-core-2
Perception +12; darkvision
Languages common, tripkee
Skills acrobatics +10, athletics +8, Jungle Lore +10, nature +12, stealth +10 (+12 in forests), survival +12
Str
+1
Dex
+3
Con
+2
Int
+1
Wis
+5
Cha
+0
Items Dart (4), Staff
AC 20
Fort +8
Ref +11
Will +14
HP 60
Speed 25 feet, climb 20 feet (jungle passage)
Offense
Melee Staff (monk, two-hand-d8) +9, Damage 1d4+4 bludgeoning
Ranged Dart (agile, thrown-20) +12, Damage 1d4+4 piercing
Abilities
Jungle Passage — Tripkees ignore difficult terrain in forests and jungles.
Primal Prepared Spells DC 21, attack +14
2nd Mist, Summon Elemental, Water Walk
1st Gust of Wind, Hydraulic Push, Thunderstrike
Cantrips (2nd) Electric Arc, Guidance, Know the Way, Stabilize
Primal Focus Spells DC 21, attack +14; 1 Focus Point
1st Tempest Surge
WORKS WELL WITH
AnvilLAND / VERTICALA frontline body screens this caster so its ranged spellwork and dart throws keep landing uninterrupted.
SnareLANDA controller that keeps enemies grouped up gets more value from this caster's area-effect primal spells.
PUNISHES
✖ clumping✖ ranged reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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