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Tripkee Scout

Creature 1 — humanoid, tripkee

SnareFlankerLANDVERTICALhumanoidtripkee

Tripkee scouts typically keep watch on the outskirts of tripkee settlements. Tripkees make their homes in the treetops of jungles and forests. These frog-like humanoids are uniquely adapted to their environment, with oversized eyes that give them keen vision in both light and dark and large toes that allow them to easily scale trees. Tripkees vary widely in physical appearance, with their physiologies influenced by their surrounding environment. Typical tripkees stand just over 2 feet tall and w

Source: pathfinder-monster-core-2

Perception +8; darkvision
Languages common, tripkee
Skills acrobatics +7, athletics +4, nature +6, stealth +7 (+9 in forests), survival +6
Str
+1
Dex
+4
Con
+2
Int
+0
Wis
+3
Cha
-1
Items Dart (5), Sickle, Leather Armor, Net
AC 16 Fort +7 Ref +9 Will +6
HP 20
Speed 25 feet, climb 20 feet (jungle passage)

Offense

Melee Sickle (agile, finesse, trip) +9, Damage 1d4+1 slashing
Ranged Dart (agile, thrown-20) +9, Damage 1d4+1 piercing

Abilities

Hurl Net
Jungle Passage — Tripkees ignore difficult terrain in forests and jungles.

WORKS WELL WITH

CrasherLAND / VERTICALA mobile brute finishes off targets pinned in place by the net before they can escape.
SniperLAND / VERTICALA ranged attacker punishes immobilized targets that can neither close distance nor flee.
AnvilLANDA durable frontline body keeps attention forward while the scout tumbles into position to trip and net stragglers.

PUNISHES

✖ low Reflex saves✖ solo skirmishers✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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