Troubadour
Creature 3 — human, humanoid
MenderWeaverLANDhumanhumanoidoccult
Troubadours keep alive the traditional songs of their culture and write original works to commemorate major events. Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Source: pathfinder-npc-core
Perception +9
Languages common
Skills acrobatics +8, Bardic Lore +7, deception +9, diplomacy +9, occultism +7, performance +13 (+14 when playing the lute), society +7, stealth +8, Storytelling Lore +9
Str
+0
Dex
+3
Con
+0
Int
+2
Wis
+1
Cha
+4
Items Rapier, Leather Armor, Lute (Handheld Musical Instrument), Poetry Book
AC 18
Fort +6
Ref +11
Will +9
HP 40
Speed 25 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse) +11, Damage 1d6+4 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +11, Damage 1d4+4 bludgeoning
Abilities
Bardic Lore — The troubadour can Recall Knowledge on any subject with a +7 modifier.
Occult Spontaneous Spells DC 20, attack +12
2nd Calm, Embed Message
1st Charm, Illusory Disguise, Soothe, Ventriloquism
Cantrips (2nd) Daze, Figment, Message, Prestidigitation, Read Aura
Occult Focus Spells DC 20, attack +12; 2 Focus Points
1st Counter Performance, Lingering Composition
Cantrips (1st) Courageous Anthem
WORKS WELL WITH
AnvilLANDA frontline body worth sustaining gives this support caster a clear priority target for its occult effects rather than splitting attention.
CrasherLANDA burst-damage melee partner converts this caster's support effects into a faster kill, shortening the fight before the caster's own fragile HP total matters.
PUNISHES
✖ ignoring support units✖ attrition tactics✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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