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Tumbleweed Leshy Courier

Creature 3 — leshy, plant

FlankerShadeLANDplant

A tumbleweed leshy's ability to move quickly across long distances with ease allows them to act as messengers and go-betweens. Druids often entrust these couriers with delivering important messages to their home druid circles or other druids they're acquainted with. Some even induct the couriers into the circle to teach them Wildsong for secure communication and basic magic for self-defense. Nature spirits inhabit bodies made of plants or fungi, blooming from primal magic to become the small peo

Source: pathfinder-npc-core

Perception +12; low-light-vision
Languages common, fey; speak with plants (tumbleweeds and scrubland brush only)
Skills acrobatics +11 (+13 when Tumbling Through), diplomacy +8, nature +10, society +7, stealth +9, survival +10
Str
+1
Dex
+4
Con
+1
Int
+0
Wis
+2
Cha
+2
Items Crossbow, Dagger
AC 19 Fort +6 Ref +12 Will +9
HP 35
Speed 30 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +11, Damage 1d4+5 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +11, Damage 1d4+5 bludgeoning
Ranged Crossbow (reload-1) +12, range increment 120 feet, Damage 1d8+2 piercing

Abilities

Tumbling Traveler — The tumbleweed leshy courier gains a +10-foot circumstance bonus to Speed while traveling during exploration mode.
Nimble Dodge
Spiny Burst (healing, primal, vitality) — When the tumbleweed leshy courier dies, a burst of primal energy explodes from their body, restoring 2d8 healing vitality Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with brambles and thistles, becoming difficult terrain. Any creature that moves through the area takes 1 piercing damage per square traversed. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The tumbleweed leshy courier transforms into a Small tumbleweed. This ability otherwise uses the effects of One with Plants. Additionally, when the leshy uses their Change Shape ability, they still have a Speed of 10 feet for the purpose of travel during exploration mode.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Primal Innate Spells DC 17
3rd Speak with Plants (tumbleweeds and scrubland brush only)

WORKS WELL WITH

AnvilLANDAn anvil occupies the frontline while the leshy exploits openings with nimble dodge and crossbow.
WeaverLANDA weaver buffs the leshy or repositions enemies for its flanking attacks.

PUNISHES

✖ standing still✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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