Twigjack (BB)
Creature 3 — fey, plant, wood
FlankerShadeLANDfeyplant
"True" twigjacks, as they consider themselves, are found in wild forests alongside the fey they idolize. Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from
Source: menace-under-otari-bestiary
Perception +9; darkvision
Skills acrobatics +11, athletics +9, nature +7, stealth +11
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
+1
AC 19
Fort +9
Ref +11
Will +7
HP 50
Weaknesses fire 5, axe-vulnerability 5
Speed 25 feet
Offense
Melee Claw (agile, finesse, reach-0, unarmed) +11, Damage 1d10+4 slashing
Ranged Splinter (deadly-d6) +11, range increment 30 feet, Damage 1d6+4 piercing
Abilities
Bramble Jump (plant, primal, teleportation, wood) — When the twigjack is in undergrowth, it can instantly teleport to a square of undergrowth within 60 feet. This movement doesn't trigger reactions.
Splinter Spray — The twigjack sprays a barrage of splinters and brambles from its body that deals 4d6 piercing damage in a 15-foot cone. Each creature in the area must attempt a DC 20 Reflex save. The twigjack can't use Splinter Spray again for 1d4 rounds.
WORKS WELL WITH
AnvilLANDAn Anvil pins enemies in melee so the twigjack can circle into flanking via Bramble Jump.
WeaverLANDA Weaver's terrain hazards compound Splinter Spray's area damage and create undergrowth anchors for teleportation.
SniperLANDA Sniper delivers consistent damage from range while the twigjack harasses at close quarters with claw and Splinter Spray.
PUNISHES
✖ clumping✖ low Perception✖ poor mobility
Stacking Flankers lacks the durable holding power needed to keep enemies in melee range.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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