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Twigjack

Creature 3 — fey, plant, wood

FlankerSniperLANDfeyplant

"True" twigjacks, as they consider themselves, are found in wild forests alongside the fey they idolize. Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from

Source: pathfinder-monster-core

Perception +9; darkvision
Languages common, fey
Skills acrobatics +11, athletics +9, nature +7, stealth +11
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
+1
AC 19 Fort +9 Ref +11 Will +7
HP 50
Weaknesses fire 5, axe-vulnerability 5
Speed 25 feet

Offense

Melee Claw (agile, finesse, reach-0, unarmed) +11, Damage 1d10+4 slashing
Ranged Splinter (deadly-d6) +11, range increment 30 feet, Damage 1d6+4 piercing

Abilities

Bramble Jump (plant, primal, teleportation, wood) —
Splinter Spray — The twigjack sprays a barrage of splinters and brambles from its body in a 15-foot cone, dealing 4d6 piercing damage (DC 20 Reflex save).

It can't use Splinter Spray again for 1d4 rounds.

WORKS WELL WITH

AnvilLANDA tank keeps enemies engaged in melee so this creature can weave in for point-blank spray and retreat.
SnareLANDA controller holds enemies still to guarantee the splinter spray connects.

PUNISHES

✖ clumping✖ positioning reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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