Ulat-Kini Initiate
Creature 4 (uncommon) — amphibious, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDAQUATICamphibiouscold
Several groups of ulat-kinis have rediscovered the ancient way of kirtanang, a martial art from that uses broad, flowing motions of the claws. Ulat-Kini Culture The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, fo
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +10; darkvision
Languages alghollthu, sakvroth
Skills athletics +11, intimidation +8, stealth +11 (+13 while swimming)
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+0
AC 21
Fort +11
Ref +13
Will +8
HP 60
Resistances cold 5
Speed 20 feet, swim 40 feet
Offense
Melee Claw (agile, finesse, unarmed) +15, Damage 1d8+5 slashing
Melee Fangs +13, Damage 1 bleed plus 2d4+5 piercing
Abilities
Flurry of Claws — Frequency once per round
Effect The ulat-kini initiate makes two claw Strikes against a single target.
Effect The ulat-kini initiate makes two claw Strikes against a single target.
Kirtanang — The initiate's Strikes take no penalty from passing through water.
WORKS WELL WITH
AnvilLAND / AQUATICFlanker needs a frontline anchor to draw reactions and attention while it maneuvers into off-guard position.
SnareLAND / AQUATICSnare controls movement and positioning, letting the Flanker commit fully to a flurry sequence without retaliation.
WeaverLAND / AQUATICWeaver shapes terrain or applies conditions that create off-guard opportunities the Flanker exploits with agile multi-strikes.
PUNISHES
✖ low AC✖ ranged reliance✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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