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Ulat-Kini Initiate

Creature 4 (uncommon) — amphibious, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerLANDAQUATICamphibiouscold

Several groups of ulat-kinis have rediscovered the ancient way of kirtanang, a martial art from that uses broad, flowing motions of the claws. Ulat-Kini Culture The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, fo

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +10; darkvision
Languages alghollthu, sakvroth
Skills athletics +11, intimidation +8, stealth +11 (+13 while swimming)
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+0
AC 21 Fort +11 Ref +13 Will +8
HP 60
Resistances cold 5
Speed 20 feet, swim 40 feet

Offense

Melee Claw (agile, finesse, unarmed) +15, Damage 1d8+5 slashing
Melee Fangs +13, Damage 1 bleed plus 2d4+5 piercing

Abilities

Flurry of ClawsFrequency once per round

Effect The ulat-kini initiate makes two claw Strikes against a single target.
Kirtanang — The initiate's Strikes take no penalty from passing through water.

WORKS WELL WITH

AnvilLAND / AQUATICFlanker needs a frontline anchor to draw reactions and attention while it maneuvers into off-guard position.
SnareLAND / AQUATICSnare controls movement and positioning, letting the Flanker commit fully to a flurry sequence without retaliation.
WeaverLAND / AQUATICWeaver shapes terrain or applies conditions that create off-guard opportunities the Flanker exploits with agile multi-strikes.

PUNISHES

✖ low AC✖ ranged reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #194: Cult of the Cave Worm.

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