Ulikuq
Creature 4 (unique) — human, humanoid
MenderLANDhumanhumanoid
Source: gatewalkers-bestiary
Perception +13
Languages common, erutaki
Skills Astronomy Lore +12, Fortune-Telling Lore +10, medicine +10, nature +10, occultism +8, religion +10, Sailing Lore +12, survival +10
Str
+1
Dex
+2
Con
+2
Int
+1
Wis
+3
Cha
+0
Items Spear, Padded Armor, Sun Goggles, Standard Astrolabe, Winter Clothing
AC 20
Fort +10
Ref +11
Will +14
HP 60
Speed 25 feet
Offense
Ranged Spear (thrown-20) +9, Damage 1d6 piercing
Melee Spear +9, Damage 1d6 piercing
Abilities
Chart a Course (concentrate) — Ulikuq spends 10 minutes to plot a course and attempts a DC 20 Sailing-lore or DC 20 Survival check. This check is reduced to DC 15 in an arctic environment such as the Crown of the World (DC 15 Sailing-lore or DC 15 Survival). On a success, the severity of environmental conditions during the journey is reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on.
WORKS WELL WITH
AnvilLANDA durable frontliner benefits most from sustained support, staying in the fight longer than its raw defenses alone allow.
CrasherLANDAn aggressive melee attacker can commit fully to offense knowing this support figure can offset the damage it takes back.
SnareLANDA controller that locks enemies in place buys the time this support figure needs to keep allies standing.
PUNISHES
✖ attrition✖ sustained low-damage tactics✖ mental effects
Avoid stacking with another support-focused non-combatant; the encounter loses front-line pressure if too many creatures hang back.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ulikuq in the encounter builder — free, no install.
Open in PathfinderGM →