Ulki
Creature 1 (rare) — dwarf, ghost, incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
AnvilShadeAERIALundeadspiritincorporeal
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +9; darkvision
Languages draconic, dwarven, orcish
Skills Dwarf Lore +7, intimidation +6, stealth +7
Str
-5
Dex
+1
Con
+2
Int
+1
Wis
+4
Cha
+3
AC 16
Fort +7
Ref +6
Will +9
HP 15 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed fly 20 feet
Offense
Melee Ghostly Greataxe (finesse, magical) +8, Damage 1d12+3 fire
Abilities
Riled by Disrespect — An ancestral echo gains a +1 status bonus to attack rolls and saving throw DCs against any creature that has not performed at least one task to beautify the site to which the echo is bound. This apples to any PC who didn't succeed at one or more skill checks to clean area D2.
Site Bound — The ancestral echo can't leave the upper crypt.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Attack of Opportunity —
Rejuvenation (occult) — Restoring the vandalized inscriptions and reciting their corrected stories ushers these spirits back to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
WORKS WELL WITH
CrasherAERIALA hard-hitting striker punishes any target this guardian's Reactive Strike forces to hesitate or reposition.
SnareAERIALA controller that pins a target in this guardian's reach turns every provoked Reactive Strike into a near-certain hit.
MenderAERIALA support caster keeps this low-HP guardian standing long enough for its broad damage resistance to matter.
PUNISHES
✖ melee reliance✖ non-magical weapons✖ moving through reach
This guardian cannot leave its bound site, so any pairing should assume a static, close-quarters encounter.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ulki in the encounter builder — free, no install.
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