Umbral Gnome Rockwarden (BB)
Creature 5 — gnome, humanoid
SnareWeaverLANDgnomehumanoid
A notable subgroup of gnomes called umbral gnomes typically have gray or brown skin with a stony texture, and thin, pale hair or bald pates. Umbral gnomes are most numerous in the Darklands, where they go by the name drathnelar. While they are not as sinister or ruthless as other Darklands denizens, those who seek their aid should remember that they don't welcome strangers with open arms. Umbral gnome rockwardens follow druidic teachings and commune with the natural elemental influences and den
Source: menace-under-otari-bestiary
Perception +14; darkvision
Skills crafting +9, diplomacy +11, nature +14, stealth +9
Str
+1
Dex
+2
Con
+3
Int
+0
Wis
+5
Cha
+2
Items Sling, Scythe, Hide Armor, Primal Symbol
AC 22
Fort +12
Ref +9
Will +14
HP 63
Speed 15 feet
Offense
Ranged Sling (propulsive, reload-1) +11, range increment 50 feet, Damage 1d6 bludgeoning
Melee Scythe (deadly-d10, trip) +7, Damage 1d10 slashing
Primal Prepared Spells DC 24, attack +14
3rd Blindness, One with Stone
2nd Acid Grip, Blazing Bolt, Resist Energy
1st Fear, Mud Pit, Thunderstrike
Cantrips (3rd) Caustic Blast, Detect Magic, Frostbite, Message, Shield
WORKS WELL WITH
AnvilLANDA durable frontline holds enemy attention while this trip-focused controller and its primal spells work from the midline.
SniperLANDA ranged attacker benefits from targets knocked prone by the tripping scythe, which are easier to hit at range.
FlankerLANDA mobile striker can finish off a tripped, Off-Guard target before it can stand back up.
PUNISHES
✖ melee reliance✖ low Reflex saves✖ spreading out at range
Its short Speed makes it a poor match with fast-committing Crasher allies that quickly outpace its ability to keep up.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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