Umbral Gnome Scout
Creature 1 — gnome, humanoid
FlankerSniperLANDgnomehumanoid
Umbral gnome scouts patrol the tunnels that lead into their settlements. Gnomes are known for being creative and curious. They stand at around 3 feet tall, and their vivid personalities match their naturally vivid hair and eye color. Gnomes possess a natural connection to their ancestral home, the First World. They crave adventure and new experiences to fight off an ancestry-wide affliction known as the Bleaching. Gnomes who fail to dream and innovate begin to slowly lose their color and fall i
Source: pathfinder-monster-core
Perception +7; darkvision
Languages gnomish, sakvroth
Skills acrobatics +7, nature +5, stealth +7 (+10 underground), survival +5
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
-1
Items Light Pick, Sling
AC 17
Fort +7
Ref +9
Will +5
HP 18
Speed 20 feet
Offense
Melee Light Pick (agile, fatal-d8) +7, Damage 1d4+2 piercing
Ranged Sling (propulsive, reload-1) +9, range increment 50 feet, Damage 1d6+1 bludgeoning
Abilities
Hidden Movement — If the umbral gnome scout starts its turn Undetected or Hidden to a creature, that creature is Off-Guard against the umbral gnome scout's attacks until the end of the turn.
Primal Innate Spells DC 14, attack +6
1st Illusory Disguise
WORKS WELL WITH
AnvilLANDA front-liner holds attention so the scout can stay hidden long enough to land an off-guard strike.
WeaverLANDBattlefield control keeps the party's eyes elsewhere while the scout lines up a sling shot on the backline.
PUNISHES
✖ low Perception✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Umbral Gnome Scout in the encounter builder — free, no install.
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