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Undine Hydromancer

Creature 1 — amphibious, human, humanoid, undine

WeaverAQUATICLANDhumanoidundinewater

Undines are infused with elemental water-the churning power of the briny deep flows through them. These planar scions are often athletic and lithe, but they are easily distracted by auditory sensations because of how much louder and clearer sound rings above the waves. Undines are perhaps the most settled of all geniekin, often forming communities along the coast or even on the water itself. In the latter case, they prefer to settle in ship-towns that sometimes number dozens of vessels in all s

Source: pathfinder-monster-core-2

Perception +5
Languages common, thalassic
Skills arcana +3, athletics +3, diplomacy +7, intimidation +7, nature +5, survival +5
Str
+0
Dex
+2
Con
+1
Int
+0
Wis
+2
Cha
+4
Items Dagger
AC 15 Fort +4 Ref +5 Will +7
HP 15
Speed 25 feet, swim 25 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +7, Damage 1d4 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +7, Damage 1d4 piercing
Primal Spontaneous Spells DC 17, attack +9
1st Create Water, Heal, Hydraulic Push
Cantrips (1st) Caustic Blast, Detect Magic, Know the Way, Stabilize, Tangle Vine
Primal Focus Spells DC 17, attack +9; 1 Focus Point
1st Elemental Toss

WORKS WELL WITH

AnvilAQUATIC / LANDA tanky frontline body protects this fragile caster while it channels primal magic from range.
SnareAQUATIC / LANDA controller pins targets in place so the caster's spells land more reliably.

PUNISHES

✖ melee reliance✖ low Will saves
Avoid stacking multiple Weavers; redundant caster support with limited spell slots.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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