Urdefhan Tormentor
Creature 5 — humanoid, unholy, urdefhan
MenderAnvilLANDhumanoidunholy
Urdefhan spellcasters with a knack for the divine are invariably unholy worshippers of daemonkind, typically taking on one of Abaddon's Four Apocalypse Riders as their patron deity. With their unholy gifts, these urdefhan tormentors summon daemons into battle and bolster their allies with profane magic, preferring to stick to the sidelines rather than enter the fray directly. The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eon
Source: pathfinder-monster-core-2
Perception +13; greater-darkvision
Languages aklo, daemonic, sakvroth
Skills acrobatics +8, crafting +9, intimidation +11, occultism +12, religion +13
Str
+3
Dex
+1
Con
+3
Int
+2
Wis
+4
Cha
+2
Items Warhammer
AC 21
Fort +11
Ref +10
Will +15
HP 75
Immunities death-effects, disease, fear-effects
Weaknesses vitality 5
Speed 25 feet
Offense
Melee Warhammer (shove) +12, Damage 1d8+5 bludgeoning
Melee Jaws +14, Damage 2d6+5 piercing plus Wicked Bite
Abilities
Necrotic Decay (divine, void) — When an urdefhan dies, their translucent flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 5d6 void damage to creatures in this area as their flesh curdles and rots (DC 21 Fortitude save).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Stoke the Fervent (auditory, divine, emotion, mental) — Frequency once per day
Effect The urdefhan lets out a battle cry, sending themself and their allies into a fanatical frenzy. The tormentor and each ally that hears the call gains a +1 status bonus to attack rolls, damage rolls, and saving throws, and takes a –1 status penalty to AC. Affected creatures must use at least one of their actions to Strike each round, if they're able (even if it means attacking an ally, object, or thin air). This lasts for 2d4 rounds.
Effect The urdefhan lets out a battle cry, sending themself and their allies into a fanatical frenzy. The tormentor and each ally that hears the call gains a +1 status bonus to attack rolls, damage rolls, and saving throws, and takes a –1 status penalty to AC. Affected creatures must use at least one of their actions to Strike each round, if they're able (even if it means attacking an ally, object, or thin air). This lasts for 2d4 rounds.
Wicked Bite — Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 HP).
Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Divine Innate Spells DC 23, attack +15
3rd Paralyze
2nd Darkness, False Vitality, See the Unseen
1st Enfeeble, Gentle Landing (Self Only), Grim Tendrils, Harm, Harm, Harm
WORKS WELL WITH
CrasherLANDA burst striker benefits from the status bonus the tormentor's battle cry grants, converting the buff into extra damage before it fades.
FlankerLANDA mobile striker can capitalize on the fanatical frenzy buff to press an advantage while the tormentor holds a defensive line.
SnareLANDA controller that keeps the party clustered turns the tormentor's death-gas burst into damage against multiple targets instead of one.
PUNISHES
✖ clumping✖ melee reliance✖ prolonged engagement
Works well with · Punishes · Pairing advice
Unlock with Tactics
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