Urdefhan Warrior
Creature 3 — humanoid, urdefhan
CrasherAnvilLANDhumanoidurdefhanvoid
From the moment they're born, urdefhans are prepared for war. Urdefhan warriors are among the least powerful urdefhans one might encounter outside of their eerie underground cities. The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eons past by the mysterious First Apocalypse Riders to serve as agents of the end times of the Universe. Urdefhans continue to honor their creators by worshipping the wretched beings who rule over the
Source: pathfinder-monster-core-2
Perception +9; greater-darkvision
Languages aklo, daemonic, sakvroth
Skills athletics +10, intimidation +9, religion +7, survival +7
Str
+3
Dex
+1
Con
+2
Int
+0
Wis
+2
Cha
+2
Items Composite Longbow, Rhoka Sword, Studded Leather Armor
AC 18
Fort +9
Ref +8
Will +9
HP 55
Immunities death-effects, disease, fear-effects
Weaknesses vitality 5
Speed 25 feet
Offense
Melee Rhoka Sword (deadly-d8, two-hand-d10) +12, Damage 1d8+6 slashing
Melee Jaws +12, Damage 1d6+6 piercing plus Wicked Bite
Ranged Composite Longbow (deadly-d10, propulsive, volley-30) +10, range increment 100 feet, Damage 1d8+4 piercing
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Necrotic Decay (divine, void) — When an urdefhan dies, their translucent flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 3d6 void damage to creatures in this area as their flesh curdles and rots (DC 17 Fortitude save).
Reactive Strike —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Ravenous Attack — The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Their multiple attack penalty doesn't increase until after both attacks.
Wicked Bite — Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 HP).
Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Divine Innate Spells DC 17, attack +9
2nd Darkness
1st Enfeeble, Gentle Landing (At Will, Self Only)
WORKS WELL WITH
SniperLANDA ranged attacker keeps dealing damage from outside the gas cloud released when this creature falls in melee.
SnareLANDA controller that keeps a target adjacent lets the Reactive Strike threat discourage disengagement even further.
PUNISHES
✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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