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Usij Cultist

Creature 3 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

SnareAnvilLANDhumanoid

Source: the-enmity-cycle-bestiary (Pre-Remaster)

Perception +9
Languages common, osiriani
Skills athletics +10, deception +9, intimidation +9, religion +5, stealth +9
Str
+4
Dex
+2
Con
+3
Int
+2
Wis
+3
Cha
+3
Items Scimitar, Whip, Leather Armor, Religious Symbol of Ahriman
AC 18 Fort +12 Ref +7 Will +8
HP 50
Speed 25 feet

Offense

Melee Scimitar +11, Damage 1d6+6 slashing
Melee Whip (disarm, finesse, nonlethal, reach-10, trip) +11, Damage 1d4+6 slashing

Abilities

Tripping Whip

WORKS WELL WITH

CrasherLANDOnce the whip trips and disarms a target, a burst attacker capitalizes on the prone, off-guard opening before it recovers.
SniperLANDA ranged attacker benefits from the whip repeatedly denying the target's movement toward cover.
FlankerLANDA mobile skirmisher freely flanks a target the whip has tripped and pinned in reach.

PUNISHES

✖ clumping✖ low Reflex✖ positioning near the front line
Avoid stacking multiple reach-control Snares against one target, since the trip effect doesn't compound and wastes actions.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: The Enmity Cycle.

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