Vampire Bat Swarm
Creature 1 — animal, swarm
SnareShadeLANDAERIALanimalswarm
Although the typical vampire bat has a wingspan of 7 inches and doesn't pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time. A wide range of
Source: pathfinder-monster-core
Perception +10; echolocation 20 feet, low-light-vision
Skills acrobatics +7, athletics +4 (+7 to Climb), stealth +7
Str
+1
Dex
+4
Con
+1
Int
-4
Wis
+3
Cha
-3
AC 15
Fort +6
Ref +9
Will +6
HP 11
Immunities precision, swarm-mind
Resistances bludgeoning 6, piercing 6, slashing 3
Weaknesses area-damage 3, splash-damage 3
Speed 5 feet, fly 30 feet
Abilities
Echolocation (Precise) 20 feet — A bat swarm can use its hearing as a precise sense at the listed range.
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Blood Feast — Each enemy in the bat swarm's space takes 1d4 piercing damage (DC 16 Reflex save). Creatures that fail this save also take 1 bleed damage.
WORKS WELL WITH
AnvilLANDA frontline tank forces melee to stay near the swarm's damaging space.
CrasherAERIALAn aerial bruiser adds burst pressure while the swarm harasses anyone who engages it in melee.
PUNISHES
✖ clumping✖ precision reliance✖ melee reliance
Physical-resistant swarms stack poorly with other area-denial swarms, diluting single-target threat.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Vampire Bat Swarm in the encounter builder — free, no install.
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