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Veksciralenix

Creature 20 (unique) — dragon, time

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALdragontime

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +36; greater-darkvision, scent (imprecise) 60 feet
Languages common, diabolic, draconic, dwarven, elven, empyrean, fey
Skills acrobatics +33, arcana +35, athletics +38, deception +34, diplomacy +36, occultism +38, society +34
Str
+10
Dex
+5
Con
+7
Int
+6
Wis
+8
Cha
+6
AC 45 Fort +38 Ref +33 Will +35 +1 status to all saves vs. magic
HP 375
Immunities void, paralyzed, sleep, slowed
Speed 60 feet, fly 200 feet

Offense

Melee Jaws (electricity, magical, reach-20, unarmed) +38, Damage 4d10+18 piercing plus 4d6 electricity
Melee Claw (agile, magical, reach-15, unarmed) +38, Damage 4d10+18 slashing
Melee Tail (magical, reach-25) +36, Damage 4d12+18 slashing
Melee Wing (agile, magical, reach-20) +36, Damage 3d10+18 slashing

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
+1 Status to All Saves vs. Magic
Alien Presence (aura, emotion, mental) — 90 feet. A creature that first enters the area must attempt a DC 42 Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to the Veksciralenix's Alien Presence for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round.

Failure The creature is Slowed 1 for 1d4 rounds.

Critical Failure The creature is Slowed 1 for 1 minute.
Attack of Opportunity (Jaws Only) — Jaws only

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Second ChanceFrequency three times per day

Trigger Veksciralenix or a creature that Veksciralenix can see attempts a check and learns the results

Effect The triggering creature rerolls the triggering check and takes the second result.
Breath Weapon (arcane, electricity) — The time dragon breathes in one of two ways.

The dragon can't use Breath Weapon again for 1d4 rounds.

Storm The dragon breathes a burst of lightning in a 50-foot cone that deals 20d6 electricity damage (DC 42 Reflex save).

Time Displacement (arcane, transmutation) The dragon breathes a time storm. Each creature within a 50-foot cone must attempt a DC 42 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 4.

Critical Failure The creature is Stunned 6.
Draconic Frenzy — Veksciralenix makes two claw Strikes and one wing Strike in any order.
Draconic Momentum — Veksciralenix recharges their Breath Weapon whenever they score a critical hit with a Strike.
Occult Innate Spells DC 42, attack +34
10th Time Stop
9th Teleport
7th Plane Shift
5th Locate (At Will)
Cantrips (10th) Detect Magic

WORKS WELL WITH

FlankerLAND / AERIALThe flanker pressures one portion of the battlefield while the dragon's massive breath and reach cover the other, forcing enemies into a deadly crossfire.
SniperLAND / AERIALThe sniper focuses fire on slowed or frightened victims while the dragon's alien presence prevents survivors from threatening the ranged line.
ShadeLAND / AERIALThe shade harries isolated targets while the dragon's alien presence and breath weapon keep the main formation scattered and debilitated.

PUNISHES

✖ clumping✖ low Will✖ manipulate actions✖ slow reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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