Velociraptor
Creature 1 — animal, dinosaur
FlankerLANDanimal
A smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of larger creatures, and a group of these dinosaurs won't hesitate to attack prey the size of a horse. They have manes of feathery plumage that extend down their backs and along the sides of their arms, legs, and tail, while their underbellies and flanks are scaly. These feathers allow them to blend into their natural terrain with ease, but when startled, a velociraptor can puff and frill this p
Source: pathfinder-monster-core
Perception +6; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +5 (+8 jumping), stealth +6
Str
+0
Dex
+3
Con
+2
Int
-4
Wis
+1
Cha
+1
AC 16
Fort +5
Ref +7
Will +4
HP 20
Speed 40 feet
Offense
Melee Jaws (finesse, unarmed) +8, Damage 1d6+3 piercing
Melee Talon (agile, finesse, unarmed) +8, Damage 1d4+3 slashing
Abilities
Leaping Charge — The velociraptor Strides up to 10 feet, ignoring difficult terrain as it leaps over obstacles. It then makes a Strike with its talons, gaining a +1 circumstance bonus to its attack roll.
Pack Attack — The velociraptor deals 1d4 extra damage to any creature that's within reach of at least two of the velociraptor's allies.
WORKS WELL WITH
AnvilLANDA tanky ally holds a target in place so the pack can close in for the reach-based bonus damage.
CrasherLANDA mobile brute breaks the party's formation, isolating targets for the pack to surround.
SnareLANDA controller keeps a target from disengaging, letting more allies reach it for the pack bonus.
PUNISHES
✖ isolated targets✖ low AC✖ spread formations
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Velociraptor in the encounter builder — free, no install.
Open in PathfinderGM →