Venedaemon
Creature 5 — daemon, fiend, unholy
WeaverLANDdaemonfiendunholy
Those killed by magic or killed in the pursuit of magic can arise as venedaemons. Although among the weaker daemons, these robed figures can often be seen serving as researchers or clerks throughout the plane. Even within the mortal Universe, scholars barter souls or arcane knowledge with venedaemons for their secrets and assistance. Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mo
Source: pathfinder-monster-core
Perception +12; darkvision; smell magic (imprecise) 60 feet
Languages aklo, chthonian, common, daemonic, diabolic, draconic, requian; Telepathy 100 feet
Skills acrobatics +13, arcana +16, deception +12, occultism +14, religion +13, Scribing Lore +14
Str
+2
Dex
+4
Con
+2
Int
+5
Wis
+3
Cha
+3
AC 21
Fort +9
Ref +11
Will +14
+1 status to all saves vs. magic
HP 75
Immunities death-effects
Weaknesses holy 5
Speed 25 feet
Offense
Melee Tentacle (agile, finesse, magical, reach-10, unarmed, unholy) +13, Damage 2d6+5 bludgeoning
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Smell Magic (Imprecise) 60 feet — A venedaemon is aware of magical items and active spells as an imprecise sense. The subtle differences in these scents reveal the tradition and traits of the magic.
+1 Status to All Saves vs. Magic —
Residual Force (arcane, force) —
Soul Spell — If a venedaemon ingest a soul gem from a cacodaemon, they can recover an expended spell slot instead of gaining fast healing. The spell slot's rank can be no higher than half the level of the creature whose soul was consumed, rounded up.
Twisted Whispers (arcane, auditory, concentrate, linguistic, mental) — The venedaemon whispers to a creature within 15 feet, which must succeed at a DC 22 Will save or be Stupefied 2 for 1 minute (or Stupefied 3 on a critical failure).
Regardless of the results of the save, the creature is immune to Twisted Whispers for 24 hours.
Regardless of the results of the save, the creature is immune to Twisted Whispers for 24 hours.
Arcane Spontaneous Spells DC 22, attack +14
3rd Fireball, Levitate, Paralyze
2nd Blazing Bolt, Dispel Magic, Invisibility, Noise Blast
1st Enfeeble, Fear, Force Barrage, Illusory Disguise
Cantrips (3rd) Electric Arc, Shield, Sigil, Telekinetic Hand, Void Warp
Divine Innate Spells DC 22, attack +14
4th Translocate
WORKS WELL WITH
AnvilLANDA durable frontline blocker keeps melee attackers occupied while the daemon whispers its stupefying debuff from range and threatens with its reach tentacle.
SnareLANDA controller that restrains or slows a target lets the daemon land its close-range whispers repeatedly on the same victim.
FlankerLANDA mobile striker can exploit a target already stupefied and struggling to cast or coordinate.
PUNISHES
✖ low Will✖ magic item reliance✖ melee reliance
Avoid stacking with another Will-save debuffer; the party only needs to solve one mental-save problem.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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