Venexus's Wyrmling
Creature 5 (rare) — cold, dragon
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIALcolddragon
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +12; darkvision, scent (imprecise) 60 feet; snow vision
Languages common, draconic, hallit
Skills acrobatics +12, athletics +13, intimidation +10, stealth +12
Str
+5
Dex
+4
Con
+2
Int
-1
Wis
+1
Cha
+0
AC 22
Fort +12
Ref +15
Will +9
HP 90
Immunities cold, paralyzed, sleep
Weaknesses fire 5
Speed 30 feet, fly 60 feet (Ice climb 30)
Offense
Melee Jaws (cold, magical, unarmed) +15, Damage 2d8+5 piercing plus 1d4 cold
Melee Claw (agile, magical, unarmed) +15, Damage 2d6+5 slashing
Melee Tail (magical, reach-10) +13, Damage 2d8+5 bludgeoning
Abilities
Freezing Blood (arcane, cold) —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 19 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Snow Vision — Snow doesn't impair a white dragon's vision; the wyrmling ignores Concealment from snowfall.
Breath Weapon (arcane, cold) — The wyrmling breathes a cloud of frost that deals 6d6 cold damage in a 30-foot cone (DC 22 Reflex). They can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy — The wyrmling makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — When the wyrmling scores a critical hit with a Strike, they recharge their Breath Weapon.
Ice Climb — A white dragon can climb on ice as though they had the listed climb Speed. They ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing ice.
WORKS WELL WITH
AnvilLAND / AERIALAnvil locks enemies in breath weapon area while this creature cycles between cone and Draconic Frenzy attacks.
SnareLAND / AERIALSnare frightens enemies stacking with Frightful Presence to degrade saves and action economy.
WeaverLAND / AERIALWeaver buffs mobility enabling this creature to maximize Draconic Frenzy positioning against dispersed targets.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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