Vexgit
Creature 1 — fey, gremlin
Pre-Remaster content. May include legacy alignment.
SnareLANDVERTICALfeygremlin
These gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging the works of other creatures, often turning these works into dangerous traps. An individual vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from a boat hull. Buildings infested by vexgits become filled with traps like portcullises descending suddenly, water pipes exploding violently, and clock towers disgorging an avala
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +6; darkvision
Languages sakvroth
Skills acrobatics +7, athletics +6, crafting +6 (+8 traps), nature +6, stealth +5, thievery +7
Str
+1
Dex
+4
Con
+2
Int
+1
Wis
+1
Cha
+0
Items Maul
AC 16
Fort +5
Ref +9
Will +6
HP 24
Weaknesses cold-iron 2
Speed 20 feet, climb 20 feet
Offense
Melee Maul (shove) +8, Damage 1d12+1 bludgeoning plus Destructive Smash
Melee Bite (agile, finesse) +11, Damage 1d6+1 piercing
Abilities
Clacking Exoskeleton — A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit's attempts to Sneak.
Destructive Smash — A vexgit's maul Strike against an object deals ignores up to 5 of the object's Hardness.
Gremlin Snare (primal) — Frequency once per hour
Effect The vexgit creates a snare of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time-if they create a new snare, the previously created one vanishes.
Effect The vexgit creates a snare of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time-if they create a new snare, the previously created one vanishes.
Rusting Grasp (primal) — Frequency once per hour
Effect The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically.
If a creature uses Shield Block with a metal shield against this attack, the shield is automatically Broken, but no other item is rusted on that attack.
Effect The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically.
If a creature uses Shield Block with a metal shield against this attack, the shield is automatically Broken, but no other item is rusted on that attack.
Speedy Sabotage — When a vexgit succeeds or critically succeeds at a check to Disable a Device, they gain an additional success toward disabling a complex device.
Primal Innate Spells DC 17, attack +7
1st Alarm
Cantrips (1st) Prestidigitation
WORKS WELL WITH
AnvilLAND / VERTICALA durable front-line ally holds attention while this fey saboteur rigs a snare and sabotages devices unseen.
CrasherLAND / VERTICALA burst attacker capitalizes on a target already caught by this fey saboteur's snare before it can escape.
ShadeLAND / VERTICALA stealth ambusher exploits the same climbing sightlines this fey saboteur uses to stay hidden while it sabotages gear.
PUNISHES
✖ static positioning✖ metal equipment reliance✖ predictable routes
Multiple Snare-type controllers create redundant hazards that clutter the same terrain.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Vexgit in the encounter builder — free, no install.
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