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Violet Fungus

Creature 3 — fungus, mindless

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDfungus

At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer-once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus's cratered cap-does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus's tentacles, since violet fungi are practically synonymous with caverns on Golarion.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +8; tremorsense (imprecise) 60 feet
Skills stealth +9
Str
+4
Dex
+0
Con
+3
Int
-5
Wis
+1
Cha
-2
AC 17 Fort +10 Ref +7 Will +6
HP 60
Immunities bleed, fatigued, poison, sleep, unconscious, mental
Weaknesses fire 5
Speed 10 feet

Offense

Melee Tentacle (agile, reach-10, unarmed) +11, Damage 1d10+4 bludgeoning plus Violet Rot

Abilities

Tremorsense 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Violet Rot (poison) — Saving Throw DC 20 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage plus Enfeebled 1 (1 round)

Stage 2 1d6 poison damage plus enfeebled 1 and Drained 1 (1 round)

Stage 3 2d6 poison damage plus enfeebled 1 and drained 1 (1 round)

WORKS WELL WITH

CrasherLANDA burst attacker finishes off targets already weakened by the ongoing poison stages before they can retreat to safety.
SniperLANDRanged damage handles enemies who stay outside the fungus's reach, covering for its lack of mobility.
FlankerLANDA mobile skirmisher pressures targets from the opposite side while the poison and reach keep them pinned near the fungus.

PUNISHES

✖ standing still near reach✖ melee reliance✖ low Fortitude
Its very low Speed leaves it locked to a single area, so pairing with fast-moving threats elsewhere wastes its area-denial potential.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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